Yasha: Legends of the Demon Blade – Once upon a time, there was a fragile balance between two species: humans and demons.
Although sometimes there is a conflict or discord, both sides tried to maintain the peace they have achieved.
Let MarkGame learn the game (due to studio 7quark Development) Through the following review!
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The system of characters, weapons is diverse and interesting!
Yasha: Legends of the Demon Blade Allows you to choose one of the three characters to start your journey. Each character has different combat skills and its own story, making each play will be a new experience.
The main character of the game, Shigure, possesses a balanced fighting style with flexible Katana swords. She can launch agile and flexible attacks, or slow attacks but extremely high damage, suitable for many situations on the battlefield.
If you are more about the fast and rushing game, the small demon Sara with the pair of Song Dao will be a character that suits you to overwhelm the enemy at your speed.
Or Taketora's long -range fighting strategy to create a distance and defeat the enemy, and also have a strong melee option in times of need.

Every time you fall on your journey, you will be moved back to the starting place. With the items that have been collected through the previous play, players can use them to upgrade the index for themselves, as well as in exchange for new weapons to make the upcoming journeys “easier”.
The weapon system in the game is also extremely diverse and rich, each character can own up to seven different types of weapons. Each weapon will have their own indicators and skills.
At the same time, players can switch back and forth between two weapons, which will suit different situations, either suitable for your fighting style. Some weapons also have skills in combination with the remaining weapons you bring, creating more depth for the gameplay system.

After each round that you complete, the game will reward you with a gem that allows you to upgrade your two weapons. These types of upgrades include from the character's attack, combining the power of two weapons together, until completely changing the gameplay of the original weapon.
Unfortunately, each weapon can only carry up to three types of upgrades, and each type of upgrade can be upgraded up to three more times.

The system of weapons in the game is also extremely diverse and rich
Between the screens will be the resting areas where you can recover after battles as well as buy items to support the upcoming journey. You can also participate in the challenges here to receive free items, but in return, if the failure will have to pay the price with your life.
Another interesting mechanism is that when you fight, the monsters will have the rate of drops of ingredients … cooking. Bring these materials to the resting area to meet a NPC chef, who will help you “unlock” new dishes. These dishes will activate a few “buffs” (lifting) relatively strong indicators for players, but you can only activate a dish once.

Fast, attractive action play!
The gameplay of Yasha: Legends of the Demon Blade Focus on fast fighting phase, defeat the enemy while “dancing” on the battlefield. Each character will have a light and powerful attack, while the light blow will be faster but causing less damage, the strong blow will be slower but in return the amount of damage is also higher. You can also press the buttons continuously to make a combo series, or attack while gliding to diversify more attack options.
The game possesses a “parry” mechanism, which makes you able to counter the arrows or attacks of the enemy with your blade and cause an additional blow with huge damage. This makes the game's play more faster when you simply rush to destroy the enemy, but also have to pay attention to counter their attacks.
This game is somewhat simple but very interesting, encouraging players to reflect to “parry” rather than using complex operations.

A small minus point of the game is the “Moveset” (how to move) of the first monsters or bosses in the journey is quite simple. When most of them are quite slow and just wait for players to come and finish.
However, later, the game screen was able to bring challenges to the player. The monsters and the new boss have become faster and more interesting, requiring you to focus more to be able to take down them to move on on your journey.
This gameplay is somewhat simple but very interesting, encouraging players to reflect to “parry” rather than using complex operations

Three characters, three private stories
Basically, among all three characters playing in the game, each character has a past, one of their own story. This makes every time you play a new character will be a new start.
The overall plot of the game is also quite good, reused and coordinated with characters with different roles, depending on who you choose the main character. And all are aimed at a main villain: Nine -Tailed Ho, who appeared and broke the balance order between humans and monsters. Your character will set out the task of defeating Cuu Vi Ho while having short scenes before and after each boss to illustrate the plot or character development.
Most of the conversations in the game are displayed in the “visual novel” game style, maybe due to funding issues, the game will not have talks voiced between characters.
However, the game plot is still profound enough to make you excited to the end of the journey, the time when the “plot twist” shots in the plot gradually appear, enough to surprise you!
The game plot is still profound enough to make you excited to the end of the journey, the time when the “plot twist” shots in the plot gradually appear, enough to surprise you!
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The repetition after the first “breaking”
Normally, in the games with Roguelite elements, after the player is completed the game, the first time will have options to increase the difficulty and challenge for the next play. This not only helps players to be bored but also increases the value of the game to be higher.
However, for Yasha: Legends of the Demon Bladeafter the player finished the game for the first time and continued, he only received repetition and boring. The monsters and the bosses simply get an increase in damage, stronger, absolutely no new attack or movement.

Another point is that if you want to “unlock” the whole story, as well as meet the true boss of the game, you must complete the player more many times, increasing … boredom in the game.
After the player has completed the game for the first time and continues, he only receives the repetition and repetition