Sid Meier's Civilization VII – After the explosion period in the early years of the 21st century, the strategy game genre gradually becomes regression, resulting in a series of popular games that once sinked into forgetting, regardless of whether it is a real time strategy (RTS) or Turn based strategy.
The famous names like a time like Warcraft, Starcraft good Heroes of Might and Magic are no longer continuing to develop the next versions, even though the game developers have still “eaten” with other action games on the market.
In that context, the strategy game line of 4x school turns – Civilization, Starting from the game designer Sid Meier can be considered as a miracle while still “living well” for more than 30 years of existence, with dozens of versions, stretching on all gaming systems from PC, to console and even on mobile phones, achieving much success.
After a long time, it stops compared to the massage of the previous versions, Sid Meier's Civilization VII gained Firaxis Games Officially launched the gaming community after more than 4 years of development with a completely new gameplay, promising to give gamers a new and … “more stimulating” experience.
Will these changes create a new attraction for a series of years old?
Let MarkGame learn the game through the following review, guys!
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Since basic changes!
For 4x turn strategy games – Civilizationdespite having spent more than 30 years with thousands of changes, both in the context, graphics or play, there is still an immutable principle, that players have to find all ways to upgrade the fastest period that can create decisive advantages when making production productivity skyrocketing, superior strength of modern military units, or even the time advantage in the “race” to build wonders of wonders (Wonders).
This process accumulated gradually in every period as a “snowball” grew, enough to sweep the opponent, even if they had developers “ate Giang” by “playing cheat” to increase resources and strength.

But it is also the power that increases like this snowball that in the next stage of the game, often players will feel boring and have fewer operations that need to be handled. Of course, this is not the drawback of a design game that does not “come” to create the phenomenon of “mouse -tail head”, but it is also a common feature of the 4x turn -based strategy game genre such as the campaign play of the series games. Total War (for example Total war: pharaoh, Total War: Three Kingdomsetc. Age of Wonders (for example Age of Wonders III, Age of Wonders: Planetfalletc.
So come to Sid Meier's Civilization VIIthe game designers have almost “rebuilt” completely of the game series, making this latest part almost no longer sharing with the version. Sid Meier's Civilization Vi Launched in 2016.
To make it easy to imagine, each period in Sid Meier's Civilization VII It can be considered as a mini-game with a different development orientation. Players will have to compete with other civilizations to achieve the standard of winning in the fields of conquest, culture and economy.

This creates a more fair “stage” for all parties involved, avoiding the situation of using “advantages of the period”: carrying tanks and cannons to fight against the cavalry and the medieval archer as in the previous versions.
At the end of an era, players must choose the next development direction for their civilization depending on the historical figure you choose as a representative, such as if you choose Han civilization in Antiquity Age, you can develop continued to Mongolia, Minh, Thanh, or turn to Dai Viet at the Exploration Age …
From there, almost all your efforts will be … disturbed from the beginning for a completely new game with a limited number of soldiers, cities return to the basic project and plus points (bonus) for your civilization, also changing quickly to new and strange elements, almost forcing players to get acquainted.
Of course, with the new context, new technology with new types of resources, you will become much more busy, instead of enjoying the fruits with lightning conquest when the opponent still “eating hairs in the hole” or taking advantage of building the wonders to take advantage of the pioneering.
What you get when you win each previous period is some advantages that you can arrange for the next era.

With the way to split the process of playing into periods, new gamers who are familiar with the game series will feel more interested instead of long -lasting plays that last hundreds of times, requiring strict planning through each round.
Of course, with a completely new rules, other mechanisms are redesigned with works, technological crops and detailed tutorials for this purpose with a fairly easy -to -see interface, although the amount of information is as complicated as the game ” Humankind.
Sid Meier's Civilization VII The game has the most boldest changes from its root play, bringing a “new breeze” for a game that is over 30 years old.
For example, the “village” resource management system revolves around the city to greatly reduce the microcontroller control of the player compared to the system -based system (worker “in previous versions, helping to simplify micro management time for each turn as traditional.
To be fair, this is also a bright spot of Sid Meier's Civilization VII When bringing a game quite easy to get used to and easy to play, somewhat similar to mobile games: Civilization Revolutionmore.
Some of the factors are added to the game, such as the religious script system that is somewhat familiar to those who have played through the game series Crusader Kingsbringing a more connected storyline for the Exploration period, in addition to many “spices” for players.

The image of the game is also upgraded properly compared to the previous version, more beautiful, but not too heavy and occupied many storage capacity, only 11GB, quite small compared to most modern games.
The sound part is still the best part of the above Sid Meier's Civilization VII Although Christopher believes, the person in charge of composition brings success to the sound of the previous games, only contributing two background music, including the version. Live gloriously Create a bold impression for the game at the beginning, showing the spirit of conquest and exploitation of this game.
The composer Geoff Knorr was the main responsible for the background music in this game section. He is also one of the people following the game from 2007 to the role of the second composer.

The most special is the “special” background music for the civilization like the version Khmer Empire or The Abbasids All have the typical sound of these civilizations, showing the research and profound research of the composer to the traditional culture of the two ancient civilizations.
Overall, Sid Meier's Civilization VII The game has the most boldest changes from its root gameplay, bringing a “new breeze” for a game that is more than 30 years old, making even young gamers can have a new starting start with this game series.
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Not too suitable for long -time fans!
Of course, everything has its two -sided characteristics, when changing basically the gameplay so that new people are easier to access Sid Meier's Civilization VII Also lose long -term fans, especially from the gameplay that is broken down according to their period.
With the traditional gameplay, almost players must have careful calculations of each country to accumulate advantages that can “come up” quickly. Especially in difficult modes, when the opponent is “favored to use the cheat”, causing the enforcement of the persistent machine to follow the player throughout the game.
The combination of these two factors makes playing at high levels of difficulty becoming “onion”, not merely a kind of intellectual challenge and skills that bring interest in many other strategy games.
That is not to mention the game mechanism limits the ability to win by military measures to the lowest level, because the player does not accumulate the army when upgrading the period and the cost of “investment” for the military sector will be too big if only in a certain period can drag all the production capabilities and research of the civilization.
Worse, the challenges that appear in a “planned” style when the period reached the end such as natural disasters, epidemics … can drag the player's ability to fight very deep even when you are at the peak. Therefore, it is very difficult for you to conduct conquest battles to achieve this form of victory.

That is not to mention the reward points when winning small times also did not have too many effects or advantages for players in the following periods, creating a sense of effort that they were not compensated.
In addition, the way to develop in the style of “jumping” in the period of changing the civilization also makes people who love a fixed civilization must change in the “coercive” style, also makes the long -standing fans of the game feel uncomfortable.
Overall, it is difficult to say the new play of Sid Meier's Civilization VII Is it really successful or not because at low difficult levels, the game is quite accessible, easy to play, even a bit boring, but when playing at high levels of high difficulty that the device must use “cheat”, the player will easily feel the true burden.
According to the writer's own opinion, with a longtime fan of the game series, this mechanism is not too suitable, it makes the game experience more broken.
When changing basically the gameplay so that new people are easier to access Sid Meier's Civilization VII Also lose long -term fans