Romancing Saga 2: Revenge of the Seven – Review game

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Romancing Saga 2 – In 2024, it seems that JRPG fans are “eating well, sleeping well” with countless very good games from many different game publishers like Final Fantasy VII Rebirth, Metaphor Refantazio, Like A Yakuza: Infinite Wealthh

In there, Square Enix Also contribute quite a lot of JRPG, from “blockbuster” to smaller games like Trials of Mana.

Special, Saga Emerald Beyond Launched in the middle of 2024 marked an important return to a “experimental” series of Square Enix, and announced Romancing Saga 2: Revenge of the Seven – Remake of the game on Super Famicom – has sparked a “three -style” in the JRPG passionate community.

Please read with vietgame.asia find out this remake Romancing Saga 2: Revenge of the Seven Is it worthy of experience?

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The king's son was king …

Often if the “hard” fan of the JRPG series, especially JRPG from the square house, the player will be familiar with the motorcycle “a hero's journey”, when the plot focuses on a person (or a group of people) on a specific journey, and thereby exploiting aspects around these characters.

Romancing Saga 2: Revenge of the Seven It is not like that, and it can be said that the game has a relatively different structure compared to the rest of JRPG – that is, the plot not only focuses on one person, or a group of people, but the plot stretches through many generations, from his grandfather, father, grandchild, grandchild, great -grandchildren … over hundreds of years, creating a quite unique experience!

At the beginning of the game, we were briefly introduced to the Kingdom of Avalon, with King Leon and the weak son Gerard must protect the kingdom from thousands of demons attacking, led by one of the heroic – ancient heroes who lived for too long and became demons.

The idea that the game will have a structure Dragon Quest Vwhen starting with two father and son, but no, just a few hours later the game immediately made a shot … “Taking time” (Timeskip), soaring up to 100 years later and the player will have to choose a “successor” for the throne, continue to protect the kingdom of Avalon!

You see, Romancing Saga 2: Revenge of the Seven Almost sacrificing all the basic things of JRPG: the process of character development, role -playing, a memorable journey, etc. In return, the player will experience a JRPG title revolving around the concept of “Time Flow”.

Even if you have a team in your hand, go there to meet new NPCs, do not hope the game will “develop” these characters, but can even consider them anonymous chess pieces on the chessboard of Avalon, and the player's mission is from the desperate game that summarizes a way of living for the kingdom, creating a transmission heritage through many generations. Nothing can be bigger than this kingdom.

Therefore, Romancing Saga 2: Revenge of the Seven will give players a feeling of freely, not bound according to the stories that have been shaped.

When a generation ends, the player will be able to choose a successor from a random of the random characters with enough gender and career, and the successor will inherit the skills and index of his predecessor. Not only that, the actions that the predecessor will have the consequences in the next generation: For example, studies will produce results, new items sold at stores, etc.

Romancing Saga 2: Revenge of the Seven will give players a feeling of quite freely, not bound according to the stories have been shaped

Even the writer can rank Romancing Saga 2: Revenge of the Seven In the category … the open world game, because the player has the right to decide where to go, what to do, how to build the kingdom of Avalon without having to “follow the red dot”, “follow the checklist” like many games today.

Quite unfortunately Romancing Saga 2: Revenge of the Seven Not a game Romancing Saga There is a plot of branching, so no matter which path you choose, there will be only one ending.


The team is in your hands

Romancing Saga 2: Revenge of the Seven There is a pretty turn -based fighting mechanism … bold Saga And nothing much to say (perhaps most worth mentioning is the addition of time similarity Final Fantasy X), however, the ability to customize the team, especially in the next generation, is relatively diverse and attractive, suitable for “research” enthusiasts to be the strongest team.

All the core mechanisms of the SAGA series are present: the “plow fluently” system instead of the normal level, or the LP point – decreasing when the character runs out of blood, and if it drops to 0, the character will die completely, or “Glimmering” – when the character randomly a skill by using a weapon.

These mechanisms are cleverly integrated into the “inheritance” mechanism between generations, meaning that the player has a great freedom to customize when “training” new characters, almost “raising” Pokemon has such a terrible index and skill.

LP is a pretty interesting mechanism. Every time the character has run out of blood, the LP will decrease, and this is not recovered, until it decreases to zero, the character will die completely. Anyone can die completely, including … the reigning emperor, and when the emperor dies you will have to find a new successor.

However, death is not necessarily a heavy problem Fire Emblemwhen you absolutely can … find a replacement, and even sometimes the emperor dies … good, because his successor has the ability to inherit what the Emperor first left. It seems that there is no limit for “suicide” and replacing the new emperor, so players can completely play this tactic to create a “championship” king.

There are about 30 functions in the game, but weapons and magic are not bound by career, and a archer can completely hold the sword and increase his sword index, of course, it will not be as fast as infantry, but still capable.

This is very suitable for gamers who prefer to build a team, and to find the optimal combination for combat. In particular, these functions also have the ability to … transmit the job to the next generation, so whenever a new generation, players will be able to customize the career complex in the team comfortably.

In short, the fighting mechanism of Romancing Saga 2: Revenge of the Seven It is mainly appealing in the ability to customize the player's personal, and the “play” of each person, in order to “cast” the strongest characters possible.

A noteworthy point is that the game has a “anti-anti–this” mechanism different from many other games, the more you hit the more monsters, the stronger the monster also stronger. This means that you need to focus on tactical factors rather than plowing and then “rolling” through the game, and also means that the player has more freedom to move instead of “scared” of strange places, afraid that the monster is too strong to fight.

combat mechanism of Romancing Saga 2: Revenge of the Seven It is mainly attractive in the ability to customize the player's personal, and the “play”


Romancing Saga 2

The improvements of the times

In general, it is Romancing Saga In particular and the classic JRPG in general of the Square family has a feature, which is very limited in both gameplay and plot, and often forced players to grop themselves. Current Romancing Saga Inherently many “different” mechanisms, but also did not tell the player, to try the game players often have to embank a manual notebook next to play the most complete way.

Fortunately Romancing Saga 2: Revenge of the Seven This “disability” has been corrected (or for some people can also be a minus point), by extremely detailed instructions for all game functions at any time, placing tasks in everywhere, even the “Glimmer” weapons are also displayed with a clear, clear exclamation.

Romancing Saga 2

The remake of the game is also acceptable, not too beautiful but cute and brilliant so that the player does not feel “outdated”

Individual is a long -standing JRPG player and familiar with the “groping” style, the writer understands the intention of Square Enix and agreed with making the game more accessible, giving it to Romancing Saga 2: Revenge of the Seven Young new players replace the older, busy player, hard to play games.

The remake of the game is also acceptable, not too beautiful but cute and brilliant so that players do not feel “outdated”, and the writer feels quite “delicious” when playing on handheld systems like Steam Deck.

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Romancing Saga 2

Lost connection with the character

In fact, the writer said that one of the attraction of JRPG titles is the connection between the player and the character they play, when we feel the pain of the characters through, the happiness they deserve to enjoy after an arduous journey.

Yuna's tears in Final Fantasy Xthe sounds whisper on the last spring of Aigis in Shin Megami Tensei: Persona 3or Lavitz's death in The Legend of Dragoonor Aerith in Final Fantasy VII… It all deposits deep in the player's memory, because they are related to these characters, have empathy and understanding throughout the arduous journey.

As mentioned above, Romancing Saga 2: Revenge of the Seven Sacrifice all what is called “character development” to focus on the Kingdom of Avalon, to try the player who desires a fascinating, attractive storyline with memorable characters, will … not happy to play this game.

Romancing Saga 2

Although there is a “permanent death” mechanism, but different from Fire Emblem When the writer tries not to sacrifice because they are characters with personality, personality, in Romancing Saga 2: Revenge of the Seven The writer really … did not feel anything when a character died, because just a few steps to the pub to earn a “more delicious” character, sometimes also inherited the index of the deceased.

Even if we lose the emperor, we just need to … create another emperor instead of everything, it is not just “plowing” the index a little bit, but in return the emperor inherits the strength of the old person, sometimes even stronger.

This type of game design is both a unique point and is also a rather critical weakness of Romancing Saga 2: Revenge of the Sevenbecause building a good character is the foundation for a fascinating storyline, and readers can understand, the writer does not appreciate the plot of this game.

This type of game design is both a unique point and is also a rather critical weakness of Romancing Saga 2: Revenge of the Sevenbecause building a good character is the foundation for a fascinating storyline



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