NanoApostle – The “boss rush” gameplay is probably no longer strange to gamers, especially games with high challenges.
True to its name, this is a style of play for “hardcore” gamers that revolves around boss battles, they will continuously appear one after another and you will have to defeat them all. They require players to clearly understand the game mechanics, the boss’s weaknesses and have a high level of patience to be able to completely master the pace of the match.
There are many familiar “names” that own this style of play, some are included as a main part of the game, such as the game series Mega Man, Cupheadnice Shadow of the Colossus. Others turn it into additional, optional levels (The Binding of Isaac, Dead Cells…)
NanoApostlecomes from the developer 18Light Game is no exception when using “boss rush” as the main gameplay of the game, you will only focus on fighting bosses without worrying about anything else.
However, this is not an “easy” genre, because the game needs to ensure that these battles are truly attractive and challenging.
Does NanoApostle Is it worth experiencing? Let’s take a look at the following review with MarkGame!
YOU WILL LIKE
“DANCES” WITH THE BOSS
Enter NanoApostle you wake up in the form of the girl Anita, who has lost her memory and has been hibernating for a long time. With the mechanical entity Kuro equipped within her, Anita fights to find her own freedom. After each boss fight, Anita’s memories are gradually restored, and flashbacks appear to reveal the strange things here.
The game’s plot is not really outstanding, but is still enough to make players “feel” it in a short time. The plot revolves around three main characters: Anita, Kuro and Wendy – who is a biological experiment like Anita. Every dialogue frame that occurs after defeating the boss involves three characters, giving each individual a “stage”.
“Main menu” of NanoApostle is in the combat section.
The game focuses on the “boss rush” gameplay, basically you will fight a series of bosses from start to finish, without any small enemies getting in the way. The game’s fighting style is not too difficult to get used to, because it only revolves around simple movements commonly found in action games: attack, block, dodge and strike.
Each boss will have a different attack style, you will need to take advantage of these moves to react accordingly. Some bosses will force you to constantly block and counter attacks. Some require you to use ranged attacks accurately to block difficult attacks. If you miss just one beat, you will definitely be “fertilized” continuously by these bosses, just like “Souls-like” games!
No matter how big the bosses are, they always have a “death point”, called Destruction Point. When these weaknesses are exposed, your attacks will become extremely deadly. Not only that, they will immediately be stunned for a short while so you can freely “discharge” damage.
Later on, bosses are also integrated with a number of new mechanisms to always create new challenges for players, forcing you to constantly change the way you fight. Of course, Anita and Kuro also have the ability to customize their power through the points she accumulates when defeating bosses, most of these customizations force the player to make trade-offs, such as melee attacks increasing range. Can hit and destroy bullets but attacks slower.
Visually, at first, the pixelated graphics style and character creation are clear NanoApostle does not leave much of an impression, however, the meticulousness in the design is clearly revealed through the boss’s animations and visual effects (visual cues), contributing to the quality of the match – which is the highlight of the game. “money” of the game.
Although the pace of the match is very fast, all information appearing on the screen is made very clear and players can completely “learn” their rhythm. This ensures that every failure you encounter in the game is due to your own skills, and makes the feeling of conquering the boss even more “exciting”!
To embellish the battle with more drama and music NanoApostle did his role excellently, because the sounds that resounded during the battle created a thrilling and thrilling feeling, as if wanting to immerse the player in a deadly music and make you dance with the monsters. boss!
The meticulousness in the design is clearly revealed through the boss’s animations and visual effects (visual cues), contributing to the quality of the match – which is the “money” point of the game.
YOU WILL HATE
WORTH CONSIDERING
First of all, it must be affirmed that NanoApostle targets a niche player base who likes to be challenged with continuous boss battles and the game does its job very well. The following minus points are just “picking the leaves to find the worm” that you can consider before “spending money”, because the game has a quite “expensive” price (19.99 USD or 260,000 VND without discount).
Although we know that quality will always be better than quantity, the fact that the game has a modest playing time of less than 10 hours of play is not really satisfactory for the price. Because in this segment, users will actually have many other options worth considering, such as a deeply discounted blockbuster game, or other independent games with more content.
Next, the Training Missions part is somewhat inconsistent with the “main menu”. NanoApostle. You can use them to practice reflexes or basic operations in the game, but it doesn’t make much sense when you can… play boss battles over and over again and practice right in those levels, both save time and make more sense.
Finally, although the game has a variety of upgrades for you to customize, some of them are much stronger than the rest, especially damage-oriented skills. Once you get used to using them, you will find the game becomes much easier.
The Training Missions part is somewhat inconsistent with the “main menu”. NanoApostle