Momodora: Moonlit Farewell – “Metroidvania” is probably the design style that is not too strange for gamers, especially players who love games, overcome classic terrain like Hollow Knight, Ori and the Blind Forestor most recently Prince of Persia: The Lost Crown.
However, among the long -standing Metroidvania game ranks, you've probably heard or have the opportunity to experience the game series Momodora from Bombervers.
The game was released the first version in 2010 and gradually received more players thanks to the fourth game – Momodora: Reverie Under the Moonlight Launched in 2016.
And most recently, this series has marked the return Momodora: Moonlit Farewellthe final version of the game series, promising to bring many improvements in the gameplay and graphics.
So is the return of this game line enough to attract the attention of the player?
Let's discover MarkGame through the following article!
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Colorful adventure!
Momodora: Moonlit Farewell Put the player playing Momo, a religious female of Toho village, in the war to rescue his village from the destruction under the hands of the devils summoned by a wicked force.
The game focuses mainly on the gameplay, adventure in Metroidvania style.
In terms of combat segment, Momo only owns a few quite basic techniques, such as performing close -range attacks with magic leaves, attacking from afar by arc, accompanied by a healing move so you can use it continuously throughout the journey. With such a simple skill set, Momodora: Moonlit Farewell Bring a fairly gentle, accessible experience, especially for new players of Metroidvania -style games.

In addition, players can upgrade their strength by hunting cards called “SIGIL” scattered throughout the map to be able to use special effects, such as creating shields after healing, raising the range of melee attacks. In addition, players can also buy Sigil with Lunar Crystal from Sereza.
Overall combat mechanism of Momodora: Moonlit Farewell Quite simple and easy to get used to, but still in depth thanks to the SIGIL mechanism for the tester to test and mix skills together.

Another strong point of Momodora: Moonlit Farewell is the image, with the base frames, eye -catching environment, full of color.
Despite being designed in pixel graphics (pixels), the environment of the game is built very well, with many details, color layers intertwined, creating vivid frames.
Typically the Koho village area with the background is a night, the details of the mountain forest with a gentle deep blue, adorned with light yellow moonlight combined with the village to create a peaceful and warm photo frame.
Thereby making the world Momodora: Moonlit Farewell Bring to extremely special and diverse.
Despite being designed in a pixel graphics (pixel), the environment of the game is built very well, with many details, layers of color intertwined, creating vivid frames.
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Many factors need to be improved
Momodora: Moonlit Farewell Overall is a game designed quite closely thanks to the simple but well combined mechanisms. However, the game still possesses some annoying factors that you can easily see during experience.
The first is the lack of balance in the difficulty of the bosses in the game, typically the giant bosses are often designed with a few very simple and easy -to -avoid attacks, but in return, their blood bar is too big. Causing the loop to avoid and then rushing into the attack becomes boring.

In contrast, the small size bosses possess more unpredictable attacks, with a wide -scale technique that forces you to keep the distance from them. It means that you have to spend more time to learn how to close them, or simply choosing rather than using long -range moves to draw their blood from afar.
This also accidentally pushed the player into the avoidance and boring attack similar to the case of the giant bosses.

Next, a number of enemies or bosses in the game can cause quite disadvantage effects on the player, such as Curse will ban the healing players, or Tired will make the player's energy bar slipped faster. The remarkable point is that you will have no way to eliminate these effects besides waiting for them to fade away, before going through another game.
Self Momodora: Moonlit Farewell It was the fifth version of this game series, so it was quite easy to understand when the game integrated into a series of guest characters from previous games as a strong point to please the long -standing player of this game series.

But if you are a new player of this game and Momodora: Moonlit Farewell As the first version you experience, the appearance of these characters becomes quite difficult to understand.
You will easily identify them as a guest character through familiar lines with the main character, but the game does not explain clearly what they appear in the game for what purpose, Momodora: Moonlit Farewell There is also no separate dictionary section for you to read and understand character information. Thereby, the encounter the characters becomes quite faint and makes the game's overview of the game somewhat messy.
Momodora: Moonlit Farewell There is also no separate dictionary section for you to read and understand character information. Thereby the clash of characters becomes quite faint