Lies of P: Overture – After the extremely successful release of Lies of p Okay Neowiz Released at the end of 2023, with a number of up to 3 million copies sold (not to mention the service packages such as game pass), part of the background and the new DLC has been quickly revealed.
And in June recently, the expanded version Overture of the game was officially launched, promising to tell the unfinished stories in Lies of paccompanied by interesting additions for the game.
So whether the surprises are expanded Lies of P: Overture Is it enough to attract players?
Let's explore with MarkGame through the following article!
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The full expansion
In the context, Lies of P: Overture As part of the story, where players will continue to be adventurous in the city of Krat, inspired by the beautiful period (Belle CROM) of the French before the event “Massacre of Puppet French” that players have had the opportunity to experience in the main game.
To be able to start the DLC experience, you will need Star's Chrysalis, this new item can be received after the player completes chapter 9 of the previous game. Then you just need to move to “Path of the Pilgrim”, a new cut will appear and lead the player into the expansion version. Lies of P: Overture.

In terms of content, this expansion largely tells the stories left in the main game, for example what happened at Krat before the French French event, or a completely new story about LEA's fate, a legendary stalker, in her revenge journey.
In parallel with the continuation of old stories, helping to create links with the main game, the story circuit of Lies of P: Overture Spending most of the time introducing new characters, it seems to be a completely new journey. This helps the players who have just returned to the game are not “suffocated” when playing this expansion, allowing you to experience the game fully without having to “review” too many main plots of Lies of p.

In addition, the stories told in DLC are quite well linked by the game, you will know more about the origin of the characters that have appeared in the game. Even after you complete some tasks, the current context of the game will be changed.
An example if you decide to buy a cat necklace at the Krat hotel in the past, the cat in the current context will also wear a similar one. Or after you complete a series of tasks in the expansion Lies of P: Overturethe character you used to help will also appear in the present.
It can be said that these are quite good details, helping the stories in the game become closer and overview of the story in the game become more depth.
In parallel with the continuation of old stories, helping to create links with the main game, the story circuit of Lies of P: Overture Spend most of the time introducing new characters

Old mechanism, new experience!
Throughout 10-15 hours of experience Lies of P: Overturethe game has very little and almost does not bring any new mechanism in the newly launched version, instead, the game mainly focuses on the inherent factors and improves them further.
A typical example is the screen, almost the maps in the expansion are very well designed, the dark, dark Krat city is more and more scary. Like the Krat zoo area filled with weird creatures, players will constantly face a series of new enemies such as wolves, lifestyles or then “mini-boss” with “strange” shapes like elephants and giant crocodiles.

The way the game is also extremely impressive, with the deserted, shabby, body of people everywhere, combined with giant iron cages that are broken as if it is gradually revealing to players about the formidable enemies you will clash. Thanks to that, the scenery in the game always attracts players, making you constantly curious about the horror that has just happened here.
The expansion still follows the game screen design formula of the original game, with the shortcuts scattered everywhere, allowing players to easily round the nearby Stargazer to heal.

According to the writer's experience, the frequency of these shortcuts is quite consistent and consistent than before, often players will spend less than 5 pulse cells that they will meet a Stargazer, helping the overall experience of the game become “easy to breathe” and tend to encourage players to explore more.
Next, the weapon Lies of P: Overture Bringing is not much, but most of them are quite typical and useful, one of them is the bow, allowing you to defeat the enemy from afar, they are very useful in dealing with monsters with high speeds, or annoying enemies standing high and have to spend some time finding their way to approach them.

Or some other weapons such as Pale Knight or Monad's Rose Sword also create very beautiful effects, very high damage when executing Fable Art.
The game also brings a few new equipment such as two Legion Arm or the new amulet (Amulet) is quite happy to use properly.

Finally, the bright spot Lies of P: Overture Bringing are the bosses at the end of each game screen, most of which are quite characteristic, new, and especially more difficult than those of the bosses in the original game, such as Markiona at Krat zoo play forcing you to deal with the two bosses at the same time, or the last boss of the expansion with extremely fast string, lasting for more than 10 seconds, enough to make any player “headache” when encountered.
The bright spot is Lies of P: Overture Bringing are the bosses at the end of each game screen, mostly quite characteristic, new, and especially more difficult than those of the bosses in the original game section
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A few shortcomings
Lies of P: Overture Despite being a quite unique experience, the expansion still backlogs the factors that are not handled well.
The design of the giant bosses is still annoying for the player, with too large size, they often cover the entire screen when approaching you, making it very difficult to avoid the blow, you have almost no way out if unfortunately being pressed into a dead corner.
In addition, it is difficult for them to move, fly continuously throughout the game, making it difficult for players to catch up with their movements, the auto-curve mode (Auto-curb) of the game is also quite useless in these plays, because you always target the face or hands of the boss, making it very difficult to hit them from the back.

Finally, the only mechanism that this expansion brings is the ability to upgrade P-Norgan is quite pale.
This mechanism simply allows the upgrade again to upgrade you previously unlocked, but the benefits that they bring are negligible, but each time you spend a quartz, an upgrade material that is hard to find in the game. Instead, you put this quartz number to unlock the new P-Norgan is really a more reasonable choice.
The design of the giant bosses is still annoying for the player, with too large size, they often cover the entire screen when approaching you, making it very difficult to avoid the blow.