Fatal Fury: City of the Wolvesmarking the spectacular return of the legendary antagonistic game series Fatal Fury belong to SNK After nearly 26 years of absence in the market, since the version Garou: Mark of the Wolves Launched in 1999.
Not counting the previous versions, this is the seventh main part of the game series and the first new game in nearly three decades, bringing great expectations from genuine game manufacturing, as well as the global gaming community when “enjoying enough” with the line. Street Fighterwith its latest game: Street Fighter 6.
SNK, developer and release, has set the goal clearly to “blow new life” into this brand, combining harmoniously among classical elements that have made the name of Fatal Fury With modern improvements, in order to attract both veteran and new rookie players to join the antagonistic game.
What has made the return of the seventh version, Fatal Fury: City of the Wolvesbecoming attractive, attracting attention? How will the game line balance the classic and modern needs? Let MarkGame “decode” questions about the game through the following review.
You will like

Innovative and profound fighting system!
The gameplay of the game is still based on the factors that make the success of its predecessor in 1999 first, and was renewed to keep up with the trend, modern antagonistic style today. This factor is most noticeable through three core points, building the attractive gameplay of Fatal Fury: City of the Wolves.
The new central mechanism of the game is Rev System, a unique attack toolkit that offers a variety of tactical options from the beginning of the match. This system includes Rev Arts (more powerful versions of the special technique, consuming Rev Meter), Rev Accel (allowing to cancel this Rev Art to another Rev Art to extend the continuous chain), and the Rev Blows (powerful hand attack capable of supporting and attacking).
This system is extremely powerful, but it also has a critical disadvantage. The use of these Rev moves will increase Rev Meter, when this bar increases to 100% (or overheating), the character will not use the Rev attacks, do not help the blow easily, nor lose the attacks. This factor creates a minigame of resource management and risk balance/reward in the match, similar to the Drive system (Drive System) in Street Fighter 6.
This design encourages active attacking style, and requires players to manage resources strategically to avoid being “overheating,” forcing them to take adaptive measures in the match. The general invisible creates dynamic changes in the pace of the match between the two players. You understand your character well, but also need to understand the character, as well as the opponent's gameplay that you need to defeat.

Another factor contributes to the tactical depth Fatal Fury: City of the Wolves is SPG (Selective Potential Gear). Before each match, players can put SPG in one of the three positions on their blood bar (head, middle or last). When the character's blood is in the selected SPG region, the player will receive significant benefits, including the ability to perform Rev Blows, increase attack power, the ability to use the ultimate ultimate technique, reduce the intensity of the Rev Meter rod when using the REV great techniques.
This mechanism adds a strategic decision class before the match, directly affecting the user's play. Placing the SPG at the top of the blood bar can support the attacking game from the beginning, suitable for characters with “Rushdown” attacks such as Hotaru, Gato, Rock or B.jenet. While placing at the end of the blood bar, it is encouraged to “make a comeback,” to reward the defensive phase or decisive moments when the blood amount is low.
This creates a “spiritual chess game” even before the game begins, when the player must predict and adapt to the opponent's SPG option.

Fatal Fury: City of the Wolves Provide a series of delicate defensive options and strong counterattack opportunities. Just Defense and Hyper Defense are two special defense mechanisms, asking the player to block the opponent's attack correctly at the right moment. Success in the implementation of these defensive attacks will bring many benefits, including mild healing, reducing Rev Meter to avoid being “overheat” (heat) and the opportunity to perform Guard Cancel – cancel the defensive state to counterattack immediately with a special move such as launching the last technique or using Rev Blow to knock the opponent.
Just Defense is a mechanism that has appeared in the version Garou: Mark of the Wolves Before that, similar to the Parry mechanism in Street Fighter. Hyper Defense is a completely different defensive version. It is harder to do, but it rewards players the opportunity to fight strongly if exploited properly and properly. Hyper Defense is the “key” for players to escape from Blockstring or the overwhelming attacks of the opponent, avoiding “overheat” and then leads to the case of Guard Break, defensive and “blow”.
In addition, Rev Guard works similar to a Push-Block mechanism, helping to create a safe distance with the opponent and neutralize damage from special attacks, although use it will increase Rev Meter, resulting in faster “Overheat”.
The diversity of these defensive options, along with each option has its own benefits and limitations, shows that SNK has designed a deep defense system, putting heavily on tactics rather than rewarding the reckless game, making each victory more worthy, based on the real skill of the player.
Fatal Fury: City of the Wolves Provide a series of delicate defensive options and strong counterattack opportunities

Diverse characters, high play value
Besides familiar names like Terry Bogard, Rock Howard, Gato … Fatal Fury: City of the Wolves Introducing more strange names, appearing like Precha, Vox Reaper and especially with the participation of two names “not related to antagonistic games” are … Cristiano Ronaldo and DJ Salvatore Ganacci. Yes, you don't hear wrong, there is a cr7 in the game!
In addition, the season 1 card (Season pass 1) is about to be released with the presence of two veteran characters: Andy Bogard and Mr. Big, with two completely new guest characters, Ken and Chun-Li come from the veteran rival game series Street Fighter.
With SNK continue to support and put more new characters into the game, Fatal Fury: City of the Wolves Promise to retain long players. The introduction of two famous “real life” characters is Ronaldo and Ganacci also showing the ambition to “expand” the manufacturer, highlighting the challenge problem, as well as highlighting the success of the game in integrating a variety of mechanisms – topics in a seamless antagonistic experience.

In addition to the character element with a variety of play style, the game is also equipped with “Rollback Netcode”, an essential technology for smooth online playing experience and no delay in modern antagonistic games. This technology allows matches to take place seamlessly globally, even if the player has a distant connection or on different machines. Cross-platform Functionality is also supported, allowing players from PlayStation, Xbox and PC to confront each other.
Overall, for a modern antagonistic title, a stable networking system, combining “Rollback Netcode” is an essential part of the game's success. And fortunately, unlike the previous SNK games like Samurai Shodown good King of Fightersnetwork play system Fatal Fury: City of the Wolves Has been properly invested, allowing the network matches to be stably connected to perform Just Defense or Hyper Defense full of class and satisfied in the player.
In addition to the character element with a variety of play styles, the game is also equipped with Rollback Netcode, an essential technology for smooth online playing experience and no delay in modern antagonistic games.
You will hate

Matching online matches takes too much time!
In spite of Fatal Fury: City of the Wolves Equipped with “Rollback Netcode” and has the quality of connection in the high match, the matchmaking system is a big and disappointing weakness. It is not clear why the waiting time is extremely long, sometimes up to 5-10 minutes or even … more than an hour to find a few matches, even in the stage with the highest number of players!
To be able to find the opponent, players often have to ask for the lowest level to go to the lowest level, and even after that, they can still be paired with players in the area very far (for example, Europe when players in Australia). This problem is compared to the worst King of Fighters XV After the patches, this is a serious problem that SNK needs to solve. The existence of this issue shows that although SNK has invested heavily in the core Netcode technology, matching algorithm or supporting server infrastructure, it may not be fully developed or inefficient to optimize.
For a fighting game, finding a quick and reliable match is “a vital factor”. The long -term waiting time leads to the frustration of the player, reducing the level of interaction and narrowing the community, and in danger of variation Fatal Fury: City of the Wolves into a “Discord Fighter” title, the player participates in the groups on Discord, or the Official Discord of SNK to find players with him. This can seriously hinder the long -term competitiveness and the overall popularity of the game.
The waiting time is extremely long, sometimes up to 5-10 minutes or even … more than an hour to find a few matches, even in the period with the highest number of players!

The problem “Input lag” is frustrated
Input lag/Input Latency or “input lag” is a familiar concept that is often compared between antagonistic games, as well as between console and PC systems.
Game A has a high latency on the PlayStation, game B with low latency on the PC system is a common saying on antagonistic game forums. This latency, simply the time from the time you press a key on the control, command from the key to the game and then be acting on the character. Typically, the lower the lag (Input lag), the better, especially in antagonistic games, high -speed competitions (such as football).
And unfortunately, input lag in Fatal Fury: City of the Wolves quite significant, making the game feel heavy and slow. The attacks are not in time or the game holds “input” for too long, resulting in unwanted random events.
Although SNK has released several corrections to overcome the situation, it still brings many bad impressions in the player when the game is first launched on the console platforms. If the console player encountered significant disadvantages or disappointments due to the input lag, this could fragment the player community or push players to compete into the PC platform, weakening the efforts of the manufacturer for the game.

The graphics surface is also a point that needs to be improved in the game. Game, generally, with beautiful graphics, colorful and beautiful. However, the activity of the character (Animation) is not as convincing as the fighting games on the market today as Street Fighter 6, Guilty Gear Strive or Tekken 8. These games are almost broken Fatal Fury: City of the Wolves The face of a beautiful character model, to act in the active character, smooth and eye -catching.
Input lag in Fatal Fury: City of the Wolves quite significant, making the game feel heavy and slow. The attacks are not in time or the game holds input for too long, leading to unwanted random enclosures