Expeditions: A Mudrunner Game – The Mudrunner and Snowrunner game series from the game development studio – Saber Interactive, are always relatively special games for driving simulation game enthusiasts, especially for those who want challenges “more special” than a simple everyday driving simulation like EuroTruck Simulator.
After the impressive success of “brother” Snowrunner, developer Saber Interactive has decided to return to Mudrunner with a foreign “mud driving” story version, titled Expeditions: A Mudrunner Game.
Expeditions: A Mudrunner Game promises very interesting improvements in gameplay such as physics and mission structure service, as well as returning to the “heavier” simulation controls than the previous Snowrunner version, which has been somewhat tweaked to suit the tastes of the majority of audiences.< /p>
So do these changes make Expeditions: A Mudrunner Game Will it be a “worth the money” experience or will players be “shocked” by the complex simulation mechanism?
Let’s load fuel and tools on the roof of the car and “wade through the mud” with MarkGame to find out!
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Wherever the road is difficult, I’ll go now!
It seems that the biggest difference in content of Expeditions: A Mudrunner Game compared to its predecessors is the type of “mission” that players will take over!
No longer playing the role of “cargo” drivers on the road, but now, drivers in Expeditions: A Mudrunner Game will play the role of… drivers. scholars and adventurers, just like the game’s literal name!
From the vast deserts of America to the dense temperate forests of the Central European highlands, the places where the expedition set foot or rolled to had almost no human presence. Therefore, the expedition team and their vehicle teams had to literally “climb passes and wade streams”!
Like other titles in the “runner” franchise, the terrain of Expeditions: A Mudrunner Game</em > is especially unpredictable, except for some dilapidated bridges or lonely ferry terminals, humans have almost no presence in the environment, which also means that players cannot expect the clinic or any other support tools, in addition to their own multi-purpose off-road vehicles.
It’s not as simple as stepping on the gas and turning the steering wheel like many other driving games on the market, Expeditions: A Mudrunner Game Continuing the “simulator” tradition of its predecessors with an extremely detailed system for players to overcome obstacles in the most effective way.
From shifting gears to escape mud, to locking/unlocking the axle to climb especially difficult terrain, the systems of Expeditions: A Mudrunner Game especially difficult for new players, especially the most important but relatively easy to ignore mechanisms such as adjusting tire air pressure or changing between automatic reverse and other transmissions.
However, most of the driving of Expeditions is the experience of moving carefully and meticulously through extremely unpredictable terrain, so even if “ If you’re not familiar with the game mechanics, players will get acquainted very naturally.
After getting acquainted with the original driving mechanisms of the game, players will also start to use certain tools such as cross-terrain winches, or shock absorbers, making the experience both diverse and enjoyable. shape, making it easier to breathe. Not stopping there, players can completely unlock an additional staff with different advantages and disadvantages
The biggest difference in terms of content of Expeditions: A Mudrunner Game compared to its predecessors is the type of “mission” that players will undertake.
Learning to drive is done, now players still have to learn… to do missions. Missions in Expeditions: A Mudrunner Game range from exploring new lands to placing equipment for teams of scientists on missions. These game missions will be gradually unlocked during gameplay, with clear rewards and difficulty levels – the game’s easy missions will probably only last about 20-30 minutes, but the game’s missions will probably only last about 20-30 minutes. Particularly difficult will take players many hours to complete.
The time and difficulty fluctuate, but what makes unlocking the missions of Expeditions so “addictive” is because of its “exploration” nature. danger” of the game. The environment in the game is beautifully designed with very interesting embellishments and decorations, perhaps for some people, exploring to unlock more members, new cars or more expensive equipment will not be appealing. leading by discovering a beautiful wild place, digging up… a dinosaur skeleton, or discovering a mysterious giant plane wreck!
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Duplication and Lack of Consistency
Even though exploring and doing missions is so exciting, the missions of Expeditions: A Mudrunner Game feel quite repetitive and inconsistent. often.
The game has three large areas for players to explore and unlock certain missions in, but after a while the missions feel overlapping in layout and mission objectives, such as It’s always the same equipment placement task, it’s always the same photography task or it’s always the same moving task.
As for normal exploration missions, although the game does not force players to re-explore areas they have already visited, there are vague mission requirements for players such as 100% exploration. areas but do not mark the missing areas on the map, which can cause players to “scratch their heads” and crawl every centimeter just to get one or two percent higher.
Even though exploring and doing missions is so exciting, the missions of Expeditions: A Mudrunner Game feel quite repetitive and inconsistent. often