Echoes of the end – Review game

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Echoes of the end Is the first game of the first game developed by the company Myrkur Games and released by Deep Silver, Plaion and Prime Matter.

Surprisingly, this is a project that was cherished and developed from … until nearly a decade, after nearly a decade, Echoes of the end Quietly released Introduction Trailer About 3 months ago of this year.

At first glance, we can see that the game has a clear “physique” God of War version 2018from the context to the fighting style.

So with such a long time of development, and the introductory video seems to be the potential of Echoes of the endis the game really good or not? Let MarkGame learn the game through the following review, okay!

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Surprisingly quality!

Echoes of the end In general, nothing new to adventure action genre, but still very quality from the navigation – especially the interaction of the main characters Ryn and Abram, to the general play style and beautiful graphics platform!

The story of Echoes of the end Taking place with quite smooth story circuit speed, easy to understand, although there are no twists that surprise us but generally complete well, not bad.

In particular, it is necessary to mention the conversations of the female protagonist – Ryn with his reluctant companion – Abram. They are truly the biggest bright spot of the plot when bringing the conversations to take place naturally, without being forced, the jokes are reasonable, as well as full of emotion in the tough, harsh segments. The quality of the entire conversation has something that reminds us of AAA games from Naughty Dogs, such as Uncharted: Legacy of Thieves, The last of usetc. Although the game itself is only at AA.

Context of Echoes of the end Quite diverse, stretching from mountains to mysterious buildings located in a rich cave. They are built extremely beautifully, detailed, accompanied by flashy effects like Volumetric Clouds, Global Illumination to create an impressive atmosphere throughout the journey that makes the writer's hand constantly press the shutter button to make the background image!

And according to the writer's experience, the game runs completely very stable, whether in the “quality mode” or “execution” on PS5 and PS5 Pro. Perhaps, this is also one of the rare games using Unreal 5 Engine 5 to be well optimized.

the gameplay of Echoes of the end The allocation is quite balanced in the intertwined discovery segment that are battles and interesting puzzles, full of intelligence

The character models from the monster to the soldiers and obviously, the important characters, all have beautiful enough shapes. Especially the scenes that possess quite skillful filming angles, the emotion of the story is well expressed with the “indignation” expressions of each elaborate character, nothing to be criticized.

Sounds and background music according to the writer also finds “enough to use”, does not cause any loss when looking at the overall picture of the game.

Next, the gameplay of Echoes of the end The allocation is quite balanced in the intertwined discovery segment that are interesting battles and puzzles, full of intelligence when you know how to take advantage of the context to bring quality play hours.

The way to design the game screen is mostly linear, sometimes intertwined “slightly” areas are relatively open as Uncharted: The Lost Legacy When the player is allowed to complete any place first.

Players should also pay attention to find secret treasures in recuperation throughout the journey because besides supporting blood hyperplasia and physical body, many chests also provide background stories for players to better understand the position of the world of Echoes of the end.

The fighting system of the game is not complicated, easy to play, when revolving around the light and strong attack to increase Ryn's Stamina to be able to perform other magic attacks. At the same time, I did not forget to avoid and support the blow to create a way for her to escape, or with Abrams to counter power on the soldiers.

Echoes of the end Also provides players to upgrade skills from helping Ryn to learn many powerful combo blows or Abrams combined skills.

The bosses of the game are quite good, relatively diverse and sometimes bring surprises to the player. These screens are also more tougher than ordinary battles.

The artificial intelligence (AI) of the soldiers is not too special, but ensuring that there are no soldiers rushing to “fight beams unreasonably” Big Helmet Heroes – Another acting indie game launched this year.

Echoes of the end

Besides the big and small matches, the big plus of the game lies in the segments. They are extremely diverse: From simply lifting objects, to stopping time at the right time, even going to the past of the context to pave the way. Echoes of the end Also bring climbing screens, and pitfalls that make us think more or less the game series Tomb Raider renowned.

Echoes of the end

They are not too difficult, but enough challenge to satisfy players. If it is too secret, Abrams will reveal to you through a button, not automatically tell the player. This is also a “small plus” because there are quite a lot of games or self -instruct players to do if they are too long, lose all!

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Some unfortunate minus points!

The story of Echoes of the end Although the writer finds quite good, there are also noticeable shortcomings and hard to ignore.

The first point is that when I finish playing, I feel like I am playing … a more poster than the first part of Echoes of the endeven though the story has a lot of potential for the following part – if it is done. Contributing to the reason why the plot part is as “a logic” is because the background stories of the villain and auxiliary (if thought to be auxiliary) are only extremely “general” on the surface.

Even when those supporting characters naturally appeared and died in the climax of the journey, the writer could not leave any emotions because he didn't know who they were? Only … “Listen to the narration” of Ryn or Abrams only.

Echoes of the end

The villain characters have an impressive debut before entering the main screen of Echoes of the endbut they are only “sufficient” but not enough quality so that we can praise, in contrast to the way the game can do for the two main characters.

Must spend through the journey, we are considered or played through the recalls to return to the past, of the characters or experience them as the way of exploiting the plot. God of War Ragnarok; It can partly create depth or at least we understand the importance of these supporting and villains.

Obviously, compared to such a “blockbuster” game is not fair, but when experiencing, make sure the player will partly feel unfortunately the potentials that the game can bring in the plot surface because of the scenes and conversations of the game very well.

Echoes of the end

Next, the developments and situations of battles are almost only one pattern: discovering, meeting monsters, puzzles, cutting scenes and repeating. They are not as diverse as sometimes they are beaten “to face the basket” unexpectedly, or have just released arduous puzzles but also have to worry about fighting for soldiers to shoot fire, etc. Not to mention the amount of monsters and similar soldiers are not diverse enough, plus their fighting does not seem to have a difference big enough, repeated.

The general invisible affects the battle system with depth Echoes of the end Bring, when not enough motivation for players to grop of strange combo attacks or use other skills to lower soldiers faster.

Players will partly feel unfortunately the potentials that the game can bring in the plot face because of the scenes and conversations of the game very well.



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