Dying Light: The Beast – Dying Light is probably no longer strange to players who love zombie and post-apocalyptic themes, thanks to the smooth parkour mechanism, accompanied by moments of Volatile chasing smoke in the night, which has become a characteristic mark of the game series.
Following that success, Dying Light: The Beast was officially released, marking the return of Kyle Crane, the main character of the first game, now embarking on a new journey, at the same time having to control the “beast power” Volatile residing within him.
However, with a starting point that is just an expansion of Dying Light 2 before being separated into a standalone game, whether Dying Light: The Beast Does it really deliver enough of an experience to meet fans' expectations?
Let's explore with MarkGame through the following article!
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SUPERIOR QUALITY
Dying Light: The Beast brings players back to the role of Kyle Crane, the main character of the game Dying Light first, after he was… transformed into a sentient Volatile in the expansion Dying Light: The Following.
This part of the game continues the story 13 years later, when Kyle was captured and became a test subject for a long time at the hands of the villain: The Baron.
The game spends most of its time telling the story of Kyle's journey of revenge, as he hunts and destroys other experimental creatures of the dictator The Baron, collectively known as “Chimera”, throughout the land of Caster Woods to increase his Volatile power.

Overall, the biggest difference of Dying Light: The Beast This is a game with only one map, making the screen size of this game much smaller than the previous two versions.
This is also easy to understand from the starting point of Dying Light: The Beast is an expansion for Dying Light 2before Techland decided to branch out into an independent game. However, this weakness is completely compensated for by the meticulously crafted content, notably the colorful Caster Woods land.
From shabby urban areas with houses overlapping each other to suburbs and vast forests and mountains, every scene is designed in detail, recreating a desolate post-apocalyptic world but still not lacking in surprisingly beautiful moments.

Another detail is that the game has absolutely no “Fast Travel” function, so to move from point A to B, you have absolutely no other choice but to… jog or find a nearby car to use. However, according to the writer's experience, the map scale is designed at a reasonable level, wide enough to bring a feeling of exploration but not causing boredom while moving.
Another strong point that the writer appreciates is Dying Light: The Beast is a side quest system. Almost every side quest is carefully invested with properly built character lines and a deep personal story. These tasks are often divided into many linked segments, rather than simply repeating requests like “going from A to B”, making the storytelling in the game feel smoother.

Although the selection system no longer appears as dense as in Dying Light 2 and mainly only appears in side missions, but the way it is integrated is extremely subtle and full of weight, enough to challenge the moral boundaries and “humanity” of every player's decision.
For example, there's a mission in which a hunter asks you to kill a mad scientist to avenge his family. When it comes time to make a decision, you are faced with two options: complete the mission as promised, or accept the bribe and spare the target's life. No matter which direction you choose, the consequences are heavy enough to make you think – did I just do the right thing or just contribute to another tragedy?

Overall Dying Light: The Beast It has an extremely stable overall level design, where almost everything from the level to the environment is meticulously crafted.
What surprised the writer the most was the side quests, an element that no one expected in a game Dying Lighthas rich in-depth content, with clear progress compared to the previous two games.
side quests, an element that no one would expect from a game Dying Lighthas rich in-depth content, with clear progress compared to the previous two games

“MONSTER” RISE UP!
Regarding gameplay, Dying Light: The Beast brings a quite complete experience, much improved compared to Dying Light 2.
The character no longer consumes energy when climbing, essential Parkour skills that were “locked” behind skill branches in previous games such as running on walls, “zig-zag jumping” between two buildings are “unlocked” right from the first minutes you enter the game.

Along with that, the architecture in the game is designed with a lot of plaques, buildings for players to run into, or safe landing points that are quite easy to see. This design helps climbing in the game always feel smooth, especially accessible for new players.
Dying Light: The Beast inherits quite a few elements from Dying Light 2mostly good, typically the assembly system, adding attributes like fire, electricity, or poison on weapons. These effects all have their own strengths and effects, so mixing different attributes helps create “powerful” weapons, giving the feeling of cutting down zombies very well!

Next, the mechanism first introduced in the game is “Beast Mode”, basically when Kyle turns on this mode he will receive extraordinary power, allowing you to easily “duel” with enemies and defeat them in just 2-3 hits. Even in this mode you can… tear apart the undead or smash them with animalistic but no less satisfying finishing blows.
The most obvious improvement point of Dying Light: The Beast lies in the artificial intelligence (AI) of the zombies. They proactively pursue players more fiercely than before, especially the Virals are extremely flexible, can constantly dodge your attacks and easily overwhelm the player if not careful.

In some cases, they can even recognize… the player's hitting habits and react based on that. For example, the writer once encountered this situation when confronting the Chimera at the beginning of the game, every time it rushed forward and the writer dodged the attack too many times, the next time it would proactively stop at the exact position you just avoided and… punch you straight in the face!
Finally, in Dying Light: The Beastthe Volatile now only appears at night, no longer hiding in the “Dark Zones” in the morning, making it quite easy to break into these areas during the day.

However, in return the night was clear Dying Light: The Beast is a real nightmare, especially in the game's hardest mode (Brutal). If you accidentally discover a Volatile, the whole herd will immediately rush in to chase the player. They are also extremely aggressive and can easily defeat the player with just 1 or 2 hits.
Coupled with the fact that you are always punished by losing a lot of experience points (EXP) when you die, moving in the dark of the game becomes extremely risky and scary.
clear night Dying Light: The Beast is a real nightmare, especially in the game's hardest mode (Brutal).
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IT'S STILL A “SOULLESS” STORY
In contrast to the side quests, the quality of the main story line in Dying Light: The Beast quite poor, forgettable, even somewhat “soulless”.
Most of the game revolves around the motif of finding allies, destroying monsters to increase Kyle Crane's power and this cycle continues throughout 90% of the main story line. For most of the time, he is portrayed as a grumpy old man, always angry and pursuing revenge in a one-sided way, in complete contrast to his image of “hero Harran” in the first game.

Not stopping there, the supporting characters directly related to the main story line are built quite faintly. They appear briefly in a few segments and then disappear almost completely until the end of the game, making experiencing the main story line of the game very boring, leaving almost nothing for the player.
The game also tries to incorporate plot twists to increase the drama, but these contents are arranged in a very superficial way, without any clear connection, giving the feeling of “steering for the sake of it”, revealing the “lack of brain” and patchwork in the scripting stage.
the quality of the main story line in Dying Light: The Beast quite poor, forgettable, even somewhat “soulless”

A FEW OTHER OMISSIONS
One small minus point is Dying Light: The Beast There are still quite a few minor errors throughout the experience. However, it is likely that these errors will be fixed through future updates, so the writer will not discuss them too much here.
However, the most common error is stuck corners, when items and weapons fall into a dead corner and you will be completely unable to pick them up. Sometimes this error also appears on enemies, players cannot attack or kill from behind as usual.

The game's progression system is also quite limited, because players have almost nothing else to do after “clearing” the game. After reaching level 15, you will “unlock” all of the character's skills and cannot upgrade anymore. So when this milestone is reached, the game almost revolves around exploring and doing random missions along the way.
The game's progression system is also quite limited, because players have almost nothing else to do after “clearing” the game.