Crown and Adventure – In recent years, the Chinese gaming industry is gradually exploding and “reaching out” to the world, the most prominent are probably “blockbuster” games like Black Myth Wukong good Wuchang: Fallen Feathers has captivated fans.
Besides big names, their independent developers have also achieved certain successes, such as Warm Snow, Banner Of The Maid… Among them, “rookie” Crown and Adventure – developed by C3D Games – is also a name that has been followed recently by the independent gaming community.
The game possesses a special setting that blends the world of swordplay with Medieval Europe, taking players on a journey to build their own empire and dominate the world.
So Crown and Adventure What stands out? Let's take a look at the following review with Vietgame.Asia!
YOU WILL LIKE
FUN, EXCITING GAMEPLAY!
Crown and Adventure Possessing a gameplay mixed with many different genres: role-playing, action, tactics and strategy.
You will play the role of a self-created character to “cultivate true fruition” and improve your reputation, thereby building your own empire. The game provides many career classes for you to choose from, each profession will have its own skill tree and way of playing: Commander will favor cavalry and the ability to command troops, Mage favors long-range attacks but is poor at maneuvering troops, Gunner is comprehensive in defense but not suitable for large-scale warfare…
You won't need to focus too much on choosing a career, because each class has its own advantages, and your character is just the most generic version of the class, possessing a skill tree with flexible customization.
To enter combat, you will need to set up your legion and support items, each legion can contain up to 8 generals, and each general has the ability to command his own soldiers.

In the battle map, you will need to choose a starting location for each general. Each different location will be marked by color, and determine how the champion will move and target in combat.
The character will almost fight on his own in combat, but you will need to time your skills or use items accordingly. Skills will consume internal energy and some skills only allow the character to perform a certain amount in a battle.
At first, you will fight alone, but later on, when doing missions, you will encounter many important characters to recruit them into your ranks. These characters will possess their own skill trees different from the main character, some even have special skills.
The game offers more than 50 characters that you can recruit and fill your legions. Each character has its own characteristics, and has the ability to combine with many different types of soldiers to maximize their effectiveness.

Speaking of soldiers, each type also has… its own development tree to increase its “life”, providing superior stats and many different types of internal skills: increasing stats when placed in a certain position, or when there are at least a minimum number of soldiers of the same type/same faction in the general's squad,…
They make the game “huge” customizable, with countless different types of formations for you to experiment with.
After each battle, in addition to items, generals (and soldiers) going into battle will be rewarded with experience to level up, generals need levels to increase their stats and allocate points to the skill tree, and soldiers will need levels to be a condition for “life”.
In large battles, when you cannot control every character, the game also supports the ability to fight completely yourself, you will only need to watch the situation and can turn it off at any time to intervene if needed.
For those who are not really familiar with or like team building, this massive amount of system will easily discourage them, but for those who really like both role-playing and strategy games, Crown and Adventure Truly a quality “meal”!
The game has “huge” customization capabilities, with countless different types of squads for you to experiment with.

THE WORLD IS FULL OF LIFE!
Crown and Adventure owns a relatively “open” world and has a “sandbox” element for you to interact with. The game revolves around four main forces: Chen-Yuan, Caucaid, Sassin and Demonic, along with countless different factions.
The game guides players through a complex mission system. You will have main missions (which are the main storyline of the game), character missions (to unlock and recruit them), area missions (used to build reputation with the region) and faction missions (used to build reputation with the faction, helping to unlock many new items and troops).
Because of this massiveness, the game does not “smash” new players in the face with dozens of question marks and exclamation marks on the map, some missions will need you to explore and trigger events to start. You are also completely free to explore and choose the order in which you complete tasks, with almost no constraints on what you have to do.
Completing quests will help you increase your reputation. The higher your reputation increases, the more you will expand your influence, and your “empire” will also grow stronger.
Exploring new lands does not have too many constraints, but… exploring strong locations will also appear many formidable enemies that you will not be able to defeat.

Although the game's world does not actually generate terrain randomly, the events in the game are completely “dynamic”, and almost always change during gameplay.
Even the “buy low, sell high” business will require you to pay close attention to events occurring during the game, or you will need to buy news from the pub to grasp the situation in the area.
Once you own your own country and invade to expand your territory, events in the game will gradually change based on your actions.
Although they did not experience it directly, many other players had to “smash the keys” because of some events that took place in the game, causing some mission lines to be completely “closed”. For example, you have to receive the main mission from Mr. A in city B, but unfortunately city B… “destroyed” during the war. The developer had to continuously update patches to handle these errors.
Although the game's world does not actually generate terrain randomly, the events in the game are completely “dynamic”.
YOU WILL HATE

DISGUSTING “SILENT” NOTES
Possessing a vast world, a dense storyline with countless important events that players need to grasp to be able to experience the game, and yet, Crown and Adventure was “defeated” by… my own English translation.
Almost everything in the game has terrible translation, even though it's much better than the previous demo, it's still impossible to swallow.
The character's lines are completely emotionless and have no emotions, just like… Google Translate. The character's names and nicknames are always chaotic, now and then that. Sometimes the dialogue has no subject or predicate and is impossible to understand.
If you have ever “experienced” Chinese story or novel publications recently, you will probably notice that they often have relatively lengthy story lines, mainly to build the world content and character background before actually getting into the main content.
Crown and Adventure Same, but how can one feel a bad translation like this?

Maybe it's due to the impact of the translation, most of the quest lines are not really connected to the main character, you are just like a “stranger passing by”, accidentally swept up in these events, but somehow magically, every character seems to… have known you for a long time.
Important characters are also not introduced clearly, making it relatively difficult to keep up with the content, especially with the translation quality mentioned above.
Not only stopping at the plot and dialogue, the types of indicators used in the game are also named in a confusing way without following any common standards.
For example, when you read the word “Melee Attack”, what do you think of? In other games, this stat may refer to the melee damage the character can deal, but with Crown and Adventurethen this is… the hit rate of melee attacks. How strange!
Crown and Adventure was “defeated” by… my own English translation.

