Clair OBSCUR: Expedition 33 – Game review

views
0


Clair OBSCUR: Expedition 33 – France has long been one of the “producing” places to develop European game developers as well as around the world, typically Ubisoft (line Assassin's Creed, Far Cry, Splinter Cell…), Quantic Dream (Heavy Rain, Beyond Two Souls, Detroit: Become Human…), Asobo Studio (line A Plague Tale) …

Following that tradition, talented people have contributed to the success of Ubisoft separated to establish Sandfall Interactive – An independent independent studio, and at Xbox Games Showcase 2024, they officially launched their first game called Clair OBSCUR: Expedition 33.

Get strong inspiration from JRPG games like the series Final Fantasyline Persona and Lost Odysseythe company has promised to innovate and create a new turn -based role -playing game, which has been “ignored” by AAA developers because of high financial risks.

So, whether Clair OBSCUR: Expedition 33the ambitious first game of Sandfall Interactive, does it really do what the studio wants to look forward to? Is that ambition enough to turn into a memorable experience?

Let's take a look at MarkGame!

You will like

Disaster expedition!

Clair OBSCUR: Expedition 33 Set in the fictional scenario inspired by the beautiful period (Belle forque) of France. 67 years ago before the main event, the people of Lumière city suffered an unusual event called “Gommage”, when a entity named Paintress performed the countdown ritual each year, and those older than or equal to that figure disappeared in a rule.

Each year, the city sends the expeditionary delegations in order to eliminate this entity to bring peace to everyone, and this time, it was the 33rd Farity Delegation to implement this noble mission. Engineer Gustave, who has only a short year left to survive in this world, have decided to participate in the expedition in the hope of ending this dark cycle.

However, is this journey smooth, when no one is alive to return for the past 67 years? The disaster quickly came to the 33rd group when he arrived at the island of Paintress. Almost all members died in the witness of Gustave! As one of the rare survivors, what will Gustave do?

The opening of the capital is gentle but quickly turned the disaster Clair OBSCUR: Expedition 33 As signaling the ups and downs of the Expressive Delegation. The events that happened throughout the game have made the player unable to take their eyes off, leaving the game but always curious to see what will happen next. When I realized it … it was already an hour passed!

Clair OBSCUR: Expedition 33

The pitcher of the game is very familiar of the role -playing genre – the hero team to rescue the world from destruction. Yet, with a very delicate storytelling and guiding the game, the game has created an emotional experience for the player.

The characters in the team also left an extremely profound impression, everyone had their own past and pain. The reunion is full of smiles, tears full of tears, all of which are in the game. Voiceover actors really express their role to describe the character and bring the best experience for players, especially when the secrets of this event are gradually revealed.

The opening of the capital is gentle but quickly turned the disaster Clair OBSCUR: Expedition 33 Like signaling the ups and downs of the Vien Chinh delegation


Clair OBSCUR: Expedition 33

“New” gameplay !!!

One of the unique points you will see in the gameplay Clair OBSCUR: Expedition 33 is the interwoven between JRPG turn -based play and some real -time factors.

Like many other turn -based games, players will control the characters in the team and use familiar actions such as fighting, long -range shooting, skills and use of items.

If you use a long range, you will have to target it, if you shoot at the weakness of the enemy, they will receive more damage and some of their attack/defense mechanisms will be completely invalid, making it easier to “breathe” during fighting.

When performing skills, you will need to keep the rhythm to press the event quickly (QTE) correctly to be able to use them in the most perfect way. If you've ever “passed” Like A Dragon: Infinite Wealth or “older” games like Legend of Dragoon good Lost Odysseythen it will not be strange this mechanism. Although not too new, they help the battles do not become too stereotyped and still have certain variables depending on your ability.

A small minus point is that the buttons appear not too clear, somewhat overwhelmed by the environment as well as the skill effect.

Clair OBSCUR: Expedition 33

So what makes the fighting mechanism Clair OBSCUR: Expedition 33 Prominent compared to my “colleague”? It is all in the main defense mechanism that you will have to interact a lot in the game – support and dodge.

Yes, the game does not allow you to “defend in a turn to reduce the damage to receive”, the survival in battle completely depends on your ability to support/avoid, similar to the games … Souls-Like. Dodds often have a larger time so that it is difficult for you to make a mistake, but the perfect support for all enemies will allow you to immediately counterattack and deal damage to them.

At first, the game is a bit difficult, but the enemy's attacks often have a clear and relatively strong signal sound for you to pay attention, when pressing the right span, your ratio is almost absolute. If you master this mechanism, you will be extremely “hegemony” and the battle almost a dance.

Although somewhat focused on rhythmic skills, but, Clair OBSCUR: Expedition 33 Still a true turn -based role -playing game by countless capabilities combined with extremely high tactical thickness. If you are at a disadvantage just because you cannot keep the rhythm as you like, then building a squad and choosing the correct gameplay for each character can completely compensate for this defect.

Each character in the team is not only different in the index, but the nature of their play is completely different. For example, Gustave revolves around the Overcharge mechanism to accumulate self -energy and deal damage, Luna takes advantage of the loading and discharging of Stain to be able to activate the accompanying effects for skills, or Maelle revolves around the ability to switch hitting, …

The skills that you “unlock” them will also revolve around these mechanisms, you will need to think carefully to choose the 6 best skills, best suited for you and maximize the power of the character. Not only that, they will often be able to complement each other well, as well as between the characters. For example, Gustave with the skills to mark the enemy (Mark), and Luna can shoot the fire to increase the ability to burn on these guys.

Corresponding to each character, they will have a specialized weapon, and instead of bringing “tons of” weapons of no -rewarded weapons, only the index, then with Clair OBSCUR: Expedition 33Each type will only own a “humble” weapon, but they completely orient the way you will build a set of skills and how to play for each character. These weapons also have a level, every time they level up they will increase the index and unlock other side effects to bring the character to a new level.

Supplementing the skill system and weapons are accessories that can be equipped with Picto. A character can equip up to 3 Picto. Each Picto will provide combat index with a passive effect. When equipped with Picto and participate in 4 battles, Picto's passive effect will not depend on Picto anymore, instead, you can equip them using Lumina – a special type of point.

In this way, you will no longer be bound by the 3 -Picto limit, but you can completely own more passive effects, as long as your character has enough Lumina to activate.

With countless different customization capabilities, Clair OBSCUR: Expedition 33 It really allows players to “sprung silk” to test a series of different tactics and play.

… The turn -based tactical play, though not the usual “formula” of this game series, is cleverly deployed and extremely addictive.


Picture, eye -catching sound

Interwoven between ups and downs in the plot and tough battle are moments of release in the beautiful environment of Clair OBSCUR: Expedition 33.

It can be said that this is one of the games that really take advantage of the power of Unreal Engine 5 in the most thorough way. Every scene in the game really captivates players, they bring very unique and memorable features, from the immense fields at Spring Meadows to the ruins of Forgotten Battlefield.

Not only impressed with the image, but the way to describe the environment and light are all developed by the developer. Only in low -light places like dark caves are somewhat hindering in battle slightly.

In order to truly describe the atmosphere for each scene, it is impossible not to mention the enchanting music of Lorien Testard. They really promote the experience in every aspect, from the background music when exploring in each region, to the bloody music when hitting the boss.

Interwoven between ups and downs in the plot and tough battle are moments of release in the beautiful environment of Clair OBSCUR: Expedition 33

You will hate

Small minus points

Clair OBSCUR: Expedition 33 It is really an extremely excellent first game, really unbelievable that this is a game made by the studio with only 30 people (excluding machining manpower). However, the game still has petty “grains” that make the experience not complete.

First, it is to mention the handling of a bit of the rotation angle and causing discomfort. In scenes and fighting segments, the camera changes relatively much and somewhat dizzy.

The use of many post-processing effects to create a sense of classic and cinema, also contributes to the discomfort to the player. If you are easily dizzy, you will need to go to customized and set the processing effects, as well as the camera movement speed to avoid this affecting the game experience.

Clair OBSCUR: Expedition 33

Next, the game interface is really not friendly for users. In combat, you have to take relatively many steps to choose to go back and forth skills, the more this will be cumbersome. The custom interface and equipment are not really friendly, especially when you own too many Picto, each review to choose a Picto or Lumina is also relatively difficult.

The gameplay is very beautiful, very eye -catching, but it is a bit difficult to locate, there are a few plays created as a maze but do not navigate the player well, making the discovery quite struggling, it will be better if the game provides some way to support the player to know where they are, or make the nooks and crannies in the screen easier to remember. Some screens are still extremely low light, very difficult to see enemies or items to live.

The game still has petty “grains” that make the experience not complete



Your email address will not be published. Required fields are marked *