Big Helmet Heroes is the new indie game title, developed by the company Exalted Studio and released by Dear Villagers.
Through the trailers released, the game has the potential to bring funny hours, with the rhythmic action style of the horizontal 2D scene; Reminds the games like Castle Crashers, Mayhem Brawlers good Rayman Legends.
With what is shown through the previous trailer, whether its first game – Big Helmet Heroes – Is it possible to complete the task to bring a punching game?
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Beautiful and relatively fun
Big Helmet Heroes Make a strong impression on the writer on the 3D graphics face, when different from these genre games (often found in the studios indies) or follow the 2D hand-drawn trend or 8-16 bits like Shanks, cuphead
The direction of art with the layout of the scenery and architectural works has created a diverse world when the game knows how to exploit the monumental level with vibrant colors, and the extremely stable light to make a good impression on the graphics platform!
But the most respectable must mention the activity (Animation) of Big Helmet Heroes When every hero and the enemy are big and small, they are extremely meticulous – not only in the diverse shaping – but also the gesture of the fighting, fighting, moving, moving, sticking, etc.
Similar to the sound, although the game is a bit repeated but all funny, fulfilling its role at a good level; It must be said that the music when fighting is proud enough to “bombard” throughout the battlefield but rarely get bored.
The game knows how to exploit the magnificent levels with vibrant colors, and the extremely stable light to make a good impression on the graphic platform!

The gameplay of Big Helmet Heroes It is not much different from many games of the same genre, when the player is in turn goes through diverse areas and fights all all kinds of hostile military appearance in the screen, with strong – light attacks and special ability.
In addition, players can collect bombs or weapons with polymorphic shapes falling from soldiers or are arranged in the surrounding environment to support more useful combat; Not to mention … throw the enemy too.
Big Helmet Heroes There are also “unlock” heroes with different superior skills, to “unlock” them, the player must pay close attention throughout the game screen because it is hidden very carefully and easily overlooked.
Interwoven common combat is occasionally Big Helmet Heroes Also own a few puzzles and battles to make the game look more diverse. In general, in general, although nothing is too special, when playing with friends and players will have time to relax comfortably, increase the excitement when in the battle and will repeatedly rang many crisp laughter together full of interesting.
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And “shallow” many faces
The most memorable “shallow” point of Big Helmet Heroes That is the story of the story and the indifferent investment of the game team.
It is better to be as simple as the plot like a pipe repairer Mario to rescue Princess Peach from this castle to the other, sorry for Big Helmet Heroes No, even the role and “rotating” of the main wicked in the game are completely faint and creating a journey “seems to have a rules” and also do not feel a little charming or fun when the experience is finished.
Not to mention, the “cutting” segments that are hand -drawn initially look good, also quite stylish but later showing the doodles and sloppy, with the rough hand -drawn strokes, sometimes “snatching the frame” makes the sound go behind and sticking strangely?
It is better to create a beautiful graphics platform with beautiful gestures, actions and investment, then use that graphics to create scenes, is it better? Or because the company is forced to “deadline” so much?

The gameplay is the second unfortunate weakness of Big Helmet HeroesAt first, when owning heroes with separate supreme skills, it will bring many hours to play a rich combo, unfortunately, despite being carefully invested in terms of operation, the normal attacks are repeated, repeated to divide to all heroes. For example, the Japanese swordsman has a normal attack exactly the same as the European knight, or an angel of the destiny but the posture of fighting is copied from the knight holding a hammer.
Big Helmet Heroes There are also no skills upgrades, and equipment, so invisible to play for a short time, you will feel a bit bored due to the repetitive game, repeated and no longer enough to hold on. Players when playing with friends also do not have any combination combination to create new accents in the gameplay.
The bosses of quality are only average, not new enough to go with many “questioning” in terms of design because sometimes “fighting like not fighting” – for example, the gameplay of the game; But sometimes possessing strangely difficult “hit boxes”, making many times when you lose your life, especially when you play alone.

And other flaws make Big Helmet Heroes Alkaline quality in quality is uneven and many errors in the screen design stage.
There are many plays designed as smooth as “riding horses to see flowers”; And there are also many deliberately cramming the trap dance, unfortunately the arrangement of them is very sloppy, leading to the experience is not good.
Besides, Big Helmet Heroes There are many frames (FPS) when many soldiers appear, although the number is not dense, the effect is not called heavy, it is the writer on the PS5 Pro.
Big Helmet Heroes Alkaline with quality is uneven and many errors in the screen design …