Age of Darkness: Final Stand -In recent years, the real-time strategy genre (Real
One of them is the interference with the survival genre, with They are billions is a typical example.
Age of Darkness: Final Stand Promising to bring the world with many similarities Warcraft 3mixed with challenging survival.
Already in the early long access period and has been quite positive compliments from those who have played early, the game announcement officially launched also raises the curiosity of many people.
So, whether Age of Darkness: Final Stand Developer Playside Is it really achieving the expectations of gamers? Let MarkGame take a look at the following review, okay!
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The rise of the night!
Enter Age of Darkness: Final Standplayers will experience the dark world standing on the shore of being destroyed by nightmarmares.
To combat the invasion of this power, humanity sealed them with giant red crystal. However, this power decreases, making them once again crept on the ground. This time, you will be the one who built the last strongholds of life.
The game possesses familiar gameplay from traditional RTS games like Warcraft 3 good Battle Realmsplayers will choose one of the six generals, divided equally among the three factions in the game.
Your mission when entering the game is very simple, surviving as many nights as possible.
During the day, you must develop and expand your stronghold.
Each building will cost resources and people to build, as well as operate. Of course, people will not “fall from the sky” that you need to make sure there are enough food and home for them to live. With works providing resources such as farms, you need to make sure they are built in a “prime location” to provide the highest possible output.
With the amount of resources you collect, they will be used to expand the territory, research new works, and of course, to survive, most will be used to develop defensive and military units.

The original chosen church is the core power of you in the reconstruction and also plays an extremely important role in shaping the development strategy. For example, the Edwin ridiculous with its resistance to cattle and specializing in widespread attacks to eliminate small targets in the blink of an eye, the Queen Aelis with the ability to summon guards and the ability to increase the strength of soldiers, or Black Master Vizargo specializing in battle and respectable recovery.
Comes with the generals is a relatively diverse number of troops, each faction also has its own special soldiers and its own strengths. For example, The Order is more inclined to “cattle” soldiers, while Rebellion is strong in long -range soldiers and attacks, and Volatist specializes in quantity and melee.
The military segment alone, the combination of generals and soldiers has created countless tactics you can test.
Besides, the enemy is also completely passive and extremely weak during the day. If you have “enough hair”, you can completely explore the map and hit them, minimize their quantity before the night.
These expeditions also help your generals and soldiers gain experience points to level up, become strong with higher index and unlock more genuine skills.

At night, they will become stronger and will actively move to your stronghold. In the first nights, their quantity will be sparse and not worrying if you are prepared in advance.
However, every few nights, a big attack will occur, thousands of enemies will simultaneously attack the four sides. True to the introduction of the game, the number of monsters is so much and can … fill the screen!
If you pass these major attacks, three random upgrades will appear for you to choose, helping you “easier” during the game.
With survival play, maps and events occur in Age of Darkness: Final Stand Completely created randomly, while allowing you to customize the difficulty as you like, making each game screen very new and not repeated too much.
Maps and events occur in Age of Darkness: Final Stand completely randomly created, and allows you to customize your difficulty, making each game screen very new and not repeated too much
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Many incomplete points
In contrast to the gameplay is quite addictive and has depth, the campaign play Age of Darkness: Final Stand Only stop at “enough to use”, not too many specific highlights.
The plot content of the campaign does not swirl deep into the hazardous context of the night, but mostly revolves around the tears between the factions and focuses on the development of the six core generals in the game. The characters are built very preliminary and very convincing, some reading lines do not have any emotion!
Although knowing that the campaign is not the core of the game and only works to help players get used to the features in the game, but the game will be much better if they leave a little impression for the player.
Next, when you control the characters, they always react relatively slowly to your command. On the other hand, the soldiers have the ability to fight extremely poorly, almost every time an enemy is in the reach, they still stand only and you have to choose one unit to ask them to fight.
At first, this is very normal, but how can we control everything if the enemy begins to crowded and fight from more sides?

The gameplay of the game is really creative, but, the feeling of playing does not really make players feel “already”, because many points can be improved better. The fiery battles were completely uncomfortable because the sound and effects did not embellish these battles.
Owning a bad sound and image has made the play process really “deep” compared to the game rhythm increasingly stressful after every night.
Age of Darkness: Final Stand There are many other minor errors that cannot be mentioned during the game, such as some enemies completely … pushing some of our sides when they moved, or sometimes they attacked but … forgot to turn towards the enemy. Really very strange!
The campaign part of Age of Darkness: Final Stand Only stop at “enough to use”, not too many specific highlights