63 Days – Game Review

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63 Days – It can be seen that games with stories that delve deeply into World War aspects have gradually become popular recently, especially games with real-time strategy (RTS) gameplay.

Typically Partisans 1941where players take on the role of Polish partisans during World War II, the evacuation of the Czechoslovak Legion across Russia in Last Train Home.

And main Destructive Creationa game development and publishing team from Poland, has also followed this trend with the launch of War Mongrels in 2023, where players will experience the story of Polish resistance soldiers during World War II.

With the quite successful debut of War MongrelsDestructive Creation has continued its release 63 Daysreturns to the topic of Polish resistance soldiers during World War II, but this time it will be a different setting, with a completely new cast of characters.

So what about the next journey? 63 Days Does it bring anything special?

Let's explore with MarkGame through the following article!

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LARGE AND RICH IN DETAIL

63 Days takes players to Poland in 1944, when World War II was gradually coming to an end. You will join the Polish resistance from the perspective of five different characters as they fight the Nazis stationed in Warsaw.

The game offers only 6 chapters for you to experience, but in return, each chapter of the game presents to the player a large map, with full details and environmental effects integrated, creating So the photo frames are extremely beautiful!

63 Days

Each area that players go through is full of landscapes or architecture devastated by bombs, helping players easily immerse themselves in the dark, tense atmosphere that the game brings.

The way Destructive Creations arranges the architecture and effects in the game is also quite meticulous, typically the residential area of ​​Warsaw city is recreated in the game, where players have to weave through each alley between arranged buildings. filled the entire map, creating quite vivid and beautiful photo frames, at the same time ensuring that they do not block the player's top-down view.

Each area that players go through is filled with destroyed landscapes or architecture, helping players easily immerse themselves in the dark, tense atmosphere that the game brings.


63 Days

EXCITING RTS “REFORMUCATION”!

Overall 63 Days inherits a lot of gameplay and mechanics from War Mongrelsis also a real-time, strategy game with a bit of puzzle element released by Destructive Creations in 2019.

The game focuses heavily on the stealth element, requiring players to observe and plan carefully. Just one missed assassination attempt means your character “takes” a bullet. in the head, or else the whole group of soldiers will rush towards you at the same time, in cases where the player has almost no way to escape.

63 Days There is no variety in approach, each level is designed as a giant linear puzzle, the player must assassinate enemies in the correct order in each area to pass the level: for example, to defeat A, You must “kill” group B soldiers, similarly to assassinate B, you must also defeat the surrounding enemies who are looking in B's direction.

So the game has very few situations for players to create “unique” assassinations, but in return, if you like the style of playing reconnaissance, stalking enemies, finding the right time to strike, then The game's levels are still quite well designed in terms of troop layout, vision, and there is always a certain sequence that helps pass the level easily if you look closely.

63 Days Offering a total of 5 characters with distinct skill sets, players will start with two main characters, Youngster and Lynx, in the levels, both of whom possess quite limited skill sets and are designed in a compensate each other.

For example, Youngster possesses the skill of throwing knives to take down enemies from afar, but cannot hide enemy corpses, while Lynx has the ability to carry enemy corpses and hide them in bushes or silos for the assassins. Other enemies don't detect it, in return he only has the ability to assassinate at close range and this animation also lasts a few seconds.

So the game often forces players to flexibly switch between characters, mastering each person's skills to be able to complete any level without being detected.

The game is even more difficult when the enemies often face each other and force you to observe carefully to find “blind spots”, or in some cases where there are none, the player must calculate how to distract and quickly. Assassinate them, this time period is often very narrow, requiring almost no errors while controlling the character.

63 Days also brings back the “Planning” mechanism from War Mongrelsallows you to slow down time in the game and issue commands to multiple characters simultaneously. This mechanism is still quite useful if you need to destroy many enemies at the same time, or handle situations where time is limited.

Finally, the shooting mechanism, the third-person perspective “Twin-stick shooter” allows players to freely control the character and fire bullets at the enemy, quite convenient when you want to speed up the gameplay. However, the downside is that once you fire, almost all enemies in the area will hear it, which is quite risky if there are too many enemies around, or in some cases where the game screen has a target. if you have to be 100% stealthy to get achievements, this mechanism is almost unusable.

But there are also a few situations, usually at the end of each level, where the characters participate in a big battle, at which point this free shooting mechanism is extremely useful and brings a great shooting experience. quite good!

The game often forces players to flexibly switch between characters, mastering the skills of each person to be able to complete any level without being detected.

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THE GAME IS TOO LONG!

The biggest minus point of 63 Days lies in the fact that the game's levels have too long playing time. Each chapter of the game is divided into different stages, each time the game will give you a series of different objectives spread almost across the map, thereby making the total duration of each chapter shorter. Play can last from two to three hours, depending on the difficulty level you choose.

Not only one but all six chapters of the game encounter the same situation, making the game experience for a long time become quite boring and “boring”, especially for new players who are not too familiar with the puzzle model. the game brings.

Furthermore, this level's layout 63 Days has somewhat made the game's story line become blurred. The main events in the game are only explained once in the cutscene at the beginning of the level, giving a rather interrupted and difficult to grasp feeling, while the transitions between levels do not contribute too much to the gameplay. story line development.

Thus, the storytelling part of 63 Days only at a temporary level, the twists and turns of the story line do not leave too much of an impression on the players.

The biggest minus point of 63 Days lies in the fact that the game's levels have too long playing time



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