The truth about Cyberpunk 2077’s fake Demo surprised fans

The truth about Cyberpunk 2077’s fake Demo surprised fans

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Cyberpunk 2077 once released a fake Demo, adding some information revealed behind the project development.

CD Projekt studio head Adam Badowski responded to Bloomberg’s report on the development of Cyberpunk 2077, describing its E3 2018 gaming video as “almost completely fake”. However, Badowski has failed to address the cyberpunk 2077 crunch and unrealistic release times detailed in the Bloomberg report. Citing Bloomberg journalist Jason Schreier’s tweet, Badowski published a statement pointing out the demo of Cyberpunk 2077 was labeled as a “Work in progress” and although it was different from the final product. “. Our last game looks forward and plays better than previous demo ever appears “. Badowski claims missing features as “Part of the creative process of game development”. Badowski also pointed out that Cyberpunk 2077’s PC version received strong reviews while admitting the console version “fell into another case”. Cyberpunk 2077 once released fake Demo, adding some information was revealed behind the project development.

Cyberpunk 2077 once released a fake Demo, adding some information revealed behind the project development.

A new report sheds light on the difficult development of Cyberpunk 2077. According to Bloomberg’s development sources (fee wall), Cyberpunk 2077 encountered a host of technical problems and unrealistic deadlines set by CD Projekt management. Cyberpunk 2077’s catastrophic launch in December 2020, revealed serious technical problems with console games and glitches, bugs, and content cutting across all platforms, leading to it. has been removed from the PlayStation Store and a warning label on the Microsoft Store about its performance games on Xbox One.

This week, CD Projekt co-founder, Marcin Iwiński, tackled the events leading up to the launch of Cyberpunk 2077 in an attempt to explain why the Xbox One and PlayStation 4 versions were widely released in love. bad condition like that. According to Iwiński, the problems with console releases stem from Cyperpunk’s “huge” range – namely, the “myriad of custom objects, interactive systems and mechanisms” all focused on one city. single large street and “in a relatively free environment”.

Despite the considerable hardware gap, the studio believes “things should not be too difficult at first”, but Iwiński admits “time has proven that we have underestimated the mission.” Of course, that proof came on launch day, when significant criticism was immediately blamed on Cyberpunk’s outstanding flaws and dreadful performance, particularly on basic consoles. However, Iwiński insists the studio’s test “doesn’t show a large part of the problems you have” and that the developer noticed “significant improvements every day” as it neared release and “really Believe we will deliver updated zero on the last day ”.

Despite the considerable hardware gap, the studio believes “things should not be too difficult at first”, but Iwiński admits “time has proven that we have underestimated the mission.”

However, according to Bloomberg, the developers of CD Projekt said they discovered many common problems, but employees did not have time to fix it before launch. According to Bloomberg sources, CD Projekt’s management has denied engineers’ concerns that the Cyberpunk 2077 is too complicated to run well on aging previous-generation consoles. The report also revealed that while Cyberpunk 2077 was announced in 2012, full development began in 2016 when studio head Adam Badowski took over as director and overhauled the game, including moving it from the third perspective to the first.

Bloomberg reports Cyberpunk 2077’s eye-catching E3 2018 demo “almost completely fake”. “CD Projekt is not yet finalizing and coding the basic gameplay systems, which is why a lot of features, such as car ambushes, are missing in the final product,” Bloomberg said. “Developers said they felt like the demo was a waste of months that should have been spent on game creation.”

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“CD Projekt has not finalized and coded the basic gameplay systems, which is why a lot of features, such as car ambushes, are missing in the final product.”

Jason Schreier, author of the report, took to Twitter for further disclosure, saying features originally planned for Cyberpunk 2077, such as running through walls, flying cars and ambushes, have all been cut in development process. CD Projekt mentioned the removal of the wall-to-wall functionality – shown in pre-launch game demos – in an interview in July 2020. Speaking to GameReactor, level designer Max Pears said the wall running was removed “for design reasons”.

Gameplay has previously seen player V character use Mantis Blades parked in hard-to-reach locations before jumping down to assassinate enemies. This was never included in the final version of the game. Schreier also tweeted to comment on Cyberpunk 2077’s disappointing police system, which “was all done at the last minute”. “As is clearly seen in the final product, some people on the team don’t know why they were trying to make both an RPG and a GTA with a small percentage of Rockstar staff,” Schreier said.

 

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Cyberpunk 2077 once released a fake Demo, adding some information was revealed behind the project development.

CD Projekt’s approach to the crisis has been launched in recent years. In September 2020, CD Projekt told staff that they would ask them to work six days a week until the game launched in November (then delayed until December), breaking its previous promise. It is not required to work overtime to complete the project. This new mandatory overtime was paid, as required by Polish law, but came after many employees were reportedly working long hours.

At the time, Badowski tweeted to say: “This is one of the toughest decisions I have to make, but everyone is well compensated for every extra hour they make. And, like in recent years, 10% of the annual profits our company generates in 2020 will be distributed directly to the team.

This new mandatory overtime was paid, as required by Polish law, but came after many employees were reportedly working long hours.

“When CD Projekt delayed Cyberpunk last to December, they said they were having trouble shipping the vast number of different versions of the game they needed to be ready this year – including current and next-generation consoles, PC and Google Stadia. Bloomberg revealed the extent of the crisis that has occurred at the studio over the years, with some employees saying they feel pressured by managers or co-workers to increase over time. Now, the thoughts shift to CD Projekt’s relentless effort in turning Cyberpunk 2077 around.

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Now, the thoughts shift to CD Projekt’s relentless effort in turning Cyberpunk 2077 around.

The studio plans to release variable-sized patches – to fix bugs and improve the experience across all platforms – “on a regular basis”. The first of these is coming next week, with a more significant patch rolling out in the coming weeks. But is Cyberpunk 2077’s patches enough to restore CD Projekt’s reputation in the eyes of fans and investors?