Whether the game was a success or a failure, at least it was released, but there are games that don’t even see daylight, canceled right from the development stage. However, when the game project has not been widely announced, it is still better, but fans who know about its existence and then or believe that the game has been canceled, someone will feel regret in any way. Sometimes, fans get even angrier when they know the reason for being canceled sounds funny, even unacceptable. Here are the top 10 titles that were canceled for extremely dumb reasons.
Star Wars: Battlefront III – LucasArts and Free Radical Design disagree on everything
After the first 2 installments of Star Wars: Battlefront came out in 2004 and 2005, many have predicted that there will be a third installment in 2006 or 2007 to finish it off. LucasArts hired Free Radical Design to replace Pandemic Studios – the developer of the first two installments. But in 2008, about two years after Battlefront III was developed, Free Radical announced that they had lost the rights to complete the game.
According to Steve Ellis – the co-founder of Free Radical – Battlefront III is almost done, but LucasArts still does not agree to spend the necessary money to promote the game. Meanwhile, an employee of LucasArts said that Free Radical refused to devote himself to Battlefront III, so it was still late. We still can not blame one side, but obviously the two disagree with each other, and each side has a lot of things that make the other “astonishing”. As a result, fans were not allowed to play the third part, and the whole series was “covered” for nearly a decade.
Ant Simulator – Budget is spent on alcohol, restaurants, and… girls!
Although Ant Simulator is not too popular, it is also “hot” enough to make a part of gamers enjoy the idea of ”what you see is what you get”. This is a game project by Eric Tereshinski, and he once raised $ 4400 in capital through posting video tutorials on making games on the Kickstarter site.
However, in early 2016, Tereshinski posted a video announcing that colleagues Tyler Monce and Devon Staley both used the money, plus another money spent developing Ant Simulator to “down the street”, Drinking, eating restaurants, going to bars, and even spending money on girls. The Tyler Monce and Devon Staley factions refused to disappear and even considered dragging the opponent to court. However, whatever happened after that, the promising Ant Simulator project had an ending that could not be more ungainly – Out of money!
Fallout: Van Buren – The publisher was doing it and suddenly wanted to make another game
Fallout: Van Buren is the original version of Fallout 3, developed by Black Isle Studios before parent company Interplay Entertainment went bankrupt. However, at that time, the publisher Interplay Entertainment decided to pay more attention to consolidating handheld games like Brotherhood of Steel and then spend time with Van Buren. In fact, Interplay has appreciated the Brotherhood of Steel so much that it even planned to make a sequel since the game was still in development.
Ironically, Brother Hood of Steel 2 is forever just a myth after the dire failure of the first season in 2004. With financial burdens, Interplay had to fire all Black Isle Studio employees. 2003, followed by the dead-end of the game Fallout: Van Buren. Fallout 3 was finally made and released by Bethesda in 2008, while the former Black Isle members focused on Fallout: New Vegas, Obsidian Entertainment, with some ideas conceived. from the front of the Van Buren game. Fallout 3 and New Vegas both have had some success.
Anthem Next – Canceled for the COVID-19 pandemic
Anthem is a BioWare bomb because of the bland gameplay, one-color storyline, and bad hardware optimization. And its next project: Anthem Next had to be canceled because of COVID-19. In February 2020, a year after the release of the Anthem spray bomb, BioWare planned to give this game a “breathtaking breakthrough”, with a team of more than 30 members, with the aim of bringing the baby pet hope back to the market.
But for now, BioWare just announced that Anthem Next’s attendance must be canceled due to difficulties from COVID-19 translation. “Working from home during a social gap has drastically reduced the team’s productivity, and everything just slipped off the plan.” Although the pandemic has caused a serious economic crisis, it seems that this is just the reason BioWare’s screen for the cancellation of Anthem Next game. In fact, perhaps rebooting an AAA game that has cooled for a long time is indeed a big challenge, both for the budget and for the patience of both developers and gamers.
Castlevania: Resurrection – Konami criticized the Dreamcast machine
Castlevania: Resurrection was originally slated to be released in March 2000. In addition to being a Castlevania game that focuses more on action, the game is also believed to be the series’ first foray. Sega Dreamcast machine.
Sounds interesting like that, but this game was finally silently canceled. According to the game’s art director, Greg Orduyan, this is partly due to Konami’s lack of confidence that Dreamcast machines can survive in a competitive gaming market. Well, it is true that the Dreamcast system has a bad start. But it was the game-makers’ mindset of not taking the risk on such an ambitious system that killed it.
Back to Castlevania: Resurrection being destroyed. The day it was announced canceled was also the day Sony released the PS2. It’s like two nails on a Dreamcast coffin at the same time. Concerned about new platforms is one thing, but developing a game until it’s almost done just to cancel it is definitely crap.
Project Ragtag – EA said the game was too linear (while still releasing Jedi Fallen Order).
You won’t see many canceled projects that are often pulled out by the gaming community like Project Ragtag. This game was developed by Visceral Games (developer of Dead Space), set in a robbery in Star Wars: Episode IV – A New Hope. With Uncharted writer Amy Hennig directing the creation, this game should be extremely promising. Unfortunately, this game is in EA’s hands.
The commercial success of Star Wars Battlefront in 2015 made EA no longer interested in Ragtag, so they shifted resources to developing Battlefront II. At the same time, EA also prevented Visceral Games from recruiting more staff. Throughout 2016, many Visceral employees were fired or laid off. And although the rest of the members tried hard to finish the game, they didn’t have the strength to complete it. In October 2017, Visceral was closed and development assigned to EA Vancouver.
EA initially told them to do that because the game was so linear and plot-heavy, they wanted to re-launch the project so it could bring more extensive experiences. But finally in 2019, according to many sources, it was canceled. Here is to see the problem, but not yet. Things are even more confusing when in the same year 2019, EA again released the Jedi Fallen Order – a very linear game and only single player (very good EA).
Indiana Jones & The Iron Phoenix – Because it doesn’t sell in Germany
Before a project is officially given the green light, the developer and publisher’s job is whether to survey the market carefully. And in the story of the Indiana Jones & The Iron Phoenix game is an example for not following this rule. This game is the sequel to the point-and-click adventure game Indiana Jones and the Fate of Atlantis (1992). The story takes place after World War II, the Nazis try to take the Sorcerer’s Stone to revive Hitler and Wehrmacht, forcing Indy to act.
The development seems very neat, but when it comes to implementation, it is quite messy. Key programmer Aric Wilmunder left during production. The gaming team also failed to address the issue of artistic inconsistencies. However, that is not the reason for the cancellation of the whole game. The main point here is that the developer LucasArts found it difficult to sell in the German market due to the flood of iconic fascist images such as iron eagles, crosses … so they decided to cancel the entire project later. a whole year of development The end of the game is that it was adapted into a comic series by Dark Horse Comics. Agree the German market was very lucrative at the time, but canceling the year-long effort just because it didn’t sell in Germany was crazy.
Animal Wars – Sony made developers focus on making Lair games instead of Animal Wars
Animal Wars is a PS3 exclusive action role-playing game that was developed by Factor 5 in 2004. And as its name suggests, Animal Wars is a collection of animals dressed as humans. and fight in the context of world war. Although this game was revealed in concept pictures that looked pretty and was on the verge of completion, the relationship between Factor 5 and Sony gradually broke down as the exclusive Lair game on PS3 was in trouble. during development.
As a result, Sony transferred all the Animal Wars funding to Lair, as well as forced all Factor 5 employees to switch to developing for Lair, causing Animal Wars to fall into disrepair. However, the irony of it is that Lair, after debut, received mixed opinions from players. The developers of Animal Wars also claim that the game is a much more promising project than Lair.
Scalebound – Microsoft has set expectations too high to then have to cancel
Scalebound is an action role-playing game of PlatinumGames launched at E3 in 2014. Most of the information about Scalebound at that time were suspiciously silent, so when this game was declared canceled in 2017, it was created. quite a shock to the gaming industry. Although based on the exposed gameplay, we can know that Scalebound still has a very long way to develop. However, it is still impossible to imagine how or what mistake could have caused this game to be completely canceled.
According to Phil Spencer, the head of Xbox, the reason for Scalebound’s cancellation was because Microsoft realized that the game could not meet the expectations of fans, so it automatically canceled the process. develop. He also admitted that because Scalebound was revealed too early, while Atsushi Inaba, the head of studio PlatinumGames felt that Scalebound’s cancellation was due to both sides failing to fulfill his promise.
Sonic X-Treme – Two members of the development team were almost exhausted to death
Sonic X-Treme first entered production in 1994 and is intended to be the first 3D Sonic the Hedgehog game and also the first original Sonic game version of Sega Saturn. However, while this is an attractive and ambitious project, the development process still faces a lot of difficulties from the political divide within Sega’s technical academy to the challenges of development. 3D, not to mention the Saturn platform is also a difficult platform to program.
In order to meet the stressful deadline set by Sage, programmer Chris Coffin had to cancel the apartment lease to move directly to the office and work 16-20 hours a day to finish the game. And just four months before Sonic X-Treme’s December 1996 deadline, Coffin contracted serious pneumonia, and designer Chris Senn was so ill and lost so much weight that he was seen by a doctor. reported that he could die within six months.
Also for this reason, two months before the deadline, producer Mike Wallis withdrew from the project because he could not complete because 2 of the most talented members were no longer participating. Of course, no game is worth more than human health or life. Therefore, it is completely unreasonable when Sega forces his employees to almost die just to make an attractive game. If the deadline is extended somewhere between 1997, Coffin and Senn will have more time to finish Sonic X-Treme and fans will have a chance to experience this game as well.