[Review] Oceanhorn 2: Knights of the Lost Realm

[Review] Oceanhorn 2: Knights of the Lost Realm

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Oceanhorn 2 – When it comes to Nintendo, if you ignore the long-running stories about their “milking” journey, everyone knows a “Japanese standard” game company that owns the number of “growers” games. most in the world, second place.

Familiar names, “sound bored” like Mario, Pokemon, Donkey Kong, Kirby good Fire Emblem… are the company’s long-standing series of games, but in terms of the transformation as well as the most ups and downs experienced, surely The Legend of Zelda dare to accept second place, no one dares to compete first!

Go through many versions from 8-bit retro to the perfect 3D cel-shaded, the game series The Legend of Zelda conquered many classes of players thanks to difficult but interesting puzzles, unique magical world, and interesting adventures of boy Link (who is almost always mistaken for the name … Zelda – NV).

Therefore, it is not surprising that there are also many “Zelda-type” games that exist in the market, hidden under all forms and reasons.

However, if you frankly admit you are a “Zelda imitation” and are proud of it, there will be only one game. Oceanhorn by Cornfox & Brothers.

First released on November 14, 2013, the first version has the name Oceanhorn: Monster of Uncharted Seas gives global players a “very-Zelda” experience.

Although still not ripe enough compared to the original version, this “reke” version still earns many positive words thanks to its excellent graphic background, as well as the potential for a unique universe in the plot.

Therefore, it is not surprising that the developer has released a new part with the name Oceanhorn 2: Knights of the Lost Realm, but mainly released on Apple systems such as iOS, Mac … on September 19, 2019.

Until last October 28, 2020, Oceanhorn 2: Knights of the Lost Realm just set foot in a new land to “expand the power”, and interestingly, it is the Nintendo Switch platform.

Still keeping his “fake-Zelda” character, so Oceanhorn 2: Knights of the Lost Realm Is it possible to outperform the original, or at least the first?

Please read with MarkGame.com to learn through the following review.

YOU WILL LIKE

Graphics “top of the top”!

At the time of 2013 when Oceanhorn: Monster of Uncharted Seas released, it really caused a significant shock wave in the gaming market when it was a “fake-Zelda” game, but with unique graphics, unique and solid “borrowed” gameplay. , but only the “light” price is 14.99 USD.

This point also shows that at least in terms of graphics, Cornfox & Brothers also has enough “internal resources” to participate in this arduous game making field.

Therefore, it is no surprise to be with Oceanhorn 2: Knights of the Lost Realm, the company “mesmerized” players right from the first image introduction to the world in the game.

Golden sunshine, blue sea, and… a swarm of monsters and a fantasy world that fades into infinity.

Indeed Oceanhorn 2: Knights of the Lost Realm did a very good job at the plus promotional segment, creating the feeling of “just looking at it, you want to buy”.

If Oceanhorn: Monster of Uncharted Seas chooses a bright 3D rendering but locks the camera at isometric, then Oceanhorn 2: Knights of the Lost Realm Again a perfect 3D game, with free camera angles with third-person characters.

It is not difficult to realize the principle of “imitation Zelda then make it to the ground” of Cornfox & Brothers when Oceanhorn 2: Knights of the Lost Realm There are quite a few similarities with The Legend of Zelda: Breath of the Wild (similar to the game “reke” Genshin Impact popular recently in the mobile market).

Oceanhorn 2: Knights of the Lost Realm has created an extremely pleasant and beautiful graphic style

Still choose for me bright tones, laxative, but now the “spell” has added a lot of image filtering technology and surface textures – Oceanhorn 2: Knights of the Lost Realm has created an extremely pleasant and beautiful graphic style.

Everything seems pretty “an array” though Link’s AwakeningHowever, with the 6-headed character ratio along with many other calibration tactics, Oceanhorn 2: Knights of the Lost Realm create its own traits – and I think if you can take advantage of this point, Cornfox & Bros could create more quality products with such graphics!

YOU WILL HATE

The gameplay is blurred, less sharp!

Still loyal to the “fake-Zelda” style, so Oceanhorn 2: Knights of the Lost Realm Also choose for me the gameplay similar to the Zelda 3D versions.

The main character will be able to attack monsters with a sword and shield, the main weapon, sometimes with the aid of some other “toys” such as guns and bombs.

However, that problem Oceanhorn 2: Knights of the Lost Realm stumbling, probably lies in the weakness in the game design of the company.

Old years with Oceanhorn: Monster of Uncharted Seas, the fighting and animation part is a bit “cumbersome” but still acceptable, because the game “clever” locks the camera angle in the form of isometric angle (isometric).

And now, when everything is shown in the third-person 3D style, many new flaws are clearly revealed.

First of all, with very “funny” “slashing” animations of the character, players can hardly feel the drama while fighting. Oceanhorn 2: Knights of the Lost Realm.

In many situations, players will find that things should not go as bad as this if the character can swing freely and be a little more agile.

Next, the stats balance is pretty poor on the general ground.

At the beginning of the game, the player takes up to 4-5 sword strokes just to kill a “primary” crab and is more likely to “take the hit” 2-3 times just because of the “sida” slash operation of the game.

The situation wasn’t getting better, if not worse, switching to a gun with significantly lower damage, and a limited number of bullets.

That problem Oceanhorn 2: Knights of the Lost Realm stumbled upon, perhaps in the weaknesses in game design

The slow aiming mechanism, invisible annoyance also eliminated the meager advantage of distance when using long-range weapons.

The battle segment has “lost” as such, the player will wonder if the puzzle part, the “soul” of the original Zelda series, is better?

The answer is no!

Because similar to the first part, Oceanhorn 2: Knights of the Lost Realm also “stripped” of the character’s dancing ability.

Oceanhorn 2

The problem is that in the old days this would work with isometric, but critically critical if it existed in a 3D game with a freely rotating camera.

To “compensate” for the character’s inability to … dance, Oceanhorn 2: Knights of the Lost Realm It is imperative to design a lot of stairs and ramps to connect planes of different heights.

This job created a lot of repetition in terms of the scene in the game, always giving the player the feeling of “Deja Vu”: I have passed this place already!

Not to mention that not being able to dance by default will make the operation of meeting a small wooden crate also have to … cling to climb, or naturally standing at this high edge going to another place, the game will automatically “Jump” over the character – it all looks extremely ridiculous!

Oceanhorn 2

Poor game design

In addition to the shortcomings in the core gameplay, yourself Oceanhorn 2: Knights of the Lost Realm There are also many weaknesses, which are mostly in game design.

First of all, we can mention the extremely blurred and patchy plot.

If Oceanhorn: Monster of Uncharted Seas opening everything up by introducing ancient civilizations, the gods, and the monster Oceanhorn that guard the mystical sea, or how cool, Oceanhorn 2: Knights of the Lost Realm again fail in the plot as much.

The player has very little information about the identity of the main character, and the introduction of companion characters such as Gen, Trin, and Mr. Mayfair “scratches” everything.

Players will start the game in the “fog”, and the more later they find themselves walking on the path of “salvation with their comrades” that countless other games have come to … worn down.

Oceanhorn 2

Next, the screen design array of Oceanhorn 2: Knights of the Lost Realm also encountered many problems.

The game creates a lot of “meaningless” space, does not serve a clear purpose: no hidden quests/objects, no specific scenes, no connection to the main space.

the plot is extremely blurred and patchy

There is nothing more absurd than “crossing the pass and wading streams” to reach a … dead end, where there is only one ceramic vase, can break a … drop of blood anywhere).

The puzzle is also done very superficially and “books”, like lifting one over another, pulling a lever, or bringing the A to point B …

While with Breath of the Wild, Nintendo has brought the puzzle concept in the game to the “universe” with extremely tough and interesting physical/elemental interactions; then Oceanhorn 2: Knights of the Lost Realm still standing still, if not going backwards to the 90s era …

INFORMATION

  • Manufacturing: Cornfox & Brothers
  • Released: Cornfox & Brothers
  • Category: Action, Role Playing
  • Meeting day: October 28, 2020
  • Machine system: Switch

MINIMUM CONFIGURATION

  • OS: N / A
  • CPU: N / A
  • RAM: N / A
  • VGA: N / A
  • SSD: N / A
  • HDD: N / A

TEST CONFIGURATION

  • OS: N / A
  • CPU: N / A
  • RAM: N / A
  • VGA: N / A
  • SSD: N / A
  • HDD: N / A

GAME IS SUPPORTED BY CORNFOX & BROTHERS PLAY ON SWITCH CONTACTS

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